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HackMaster Products

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HackMaster Products

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HackMaster Playerís Handbook

ISBN 1-889182-36-2
$29.99, paperback

HackMaster, the game of choice for the Knights of the Dinner Table. Fans have been screaming for this game for years and now itís finally here! This book gives players all they need to know to delve into the wonderful violent world of HackMaster, the role-playing game originally released by Hard 8 Enterprises. Itís all about killing and breaking things in this hilarious, yet fully playable RPG of mad sorcerers, armies of orcs and wicked weapons. Get back to your role-playing roots with the game that started it all: HackMaster.

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HackMaster GameMasterís Guide

ISBN 1-889182-37-0
$29.99, paperback

This book gives GameMasters all they need to know to delve into the wonderful, adventurous world of the HackMaster role-playing game. Itís all about killing and breaking things in this over-the-top RPG of mad sorcerers, armies of orcs and wicked weapons. This book includes details on combat, magic items, the truth about spell mishaps, information on poison and many more essential elements of a GMís arsenal to use against player characters. Derived from the 1st/2nd edition Advanced Dungeons and Dragons game system (under license), millions of players already know the basics - now you can get the details!

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HackMaster GameMaster Shield (revised)

ISBN 1-59459-019-2

Back in print with updated and new material, including various class tables and additional weapon damages! This monstrous 32-panel goliath is fully adaptable and customizable to individual GMs, including dry-erase marker compatible lamination. The Shield converts between Combat Mode and Non-Combat Mode using an ingeniously engineered series of flip panels. GMs won't need to reference the PHB and GMG for a single chart during game play! Fun for the whole gaming table!

Click here for the Online Web Tour of the original GM Shield.

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HackMaster Combat Wheel

ISBN 1-59459-018-4

The ultimate combat accessory for any GM, this two-sided, three-wheeled device simplifies combat by providing immediate results for "to-hit" rolls, shield hits, weapon type vs armor modifiers, critical hit base severity levels, item and character saving throws, simply by aligning the wheels in their proper position. The Combat Wheel also includes numerous useful combat reference tables! Don't miss it!

Check out the Instruction Manual (333Kb PDF).

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The Spellslinger's Guide to World Domination

ISBN 1-889182-49-4
$19.99, paperback

This is it! HackMaster's complete guide to magic-users for BOTH players AND GameMasters! This thoroughly researched and finely crafted tome includes everything you ever wanted to know about the masters of this craft. Included are details concerning the eight magic specialists, over a dozen specialist sub-classes, spellware, ley lines, spell research, familiars, academies, magical organizations, background packs, careers, new spells (yes, including the 'woeful' spells) and much, much more than you can shake a wand at! Whether you progress to be the greatest spellslinger, or need to gird yourself for battle with such a power-wielder, this is the book for you! Now with all errata from first printing fixed!

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The Combatant's Guide to Slaughtering Foes

ISBN 1-889182-22-2
$19.99, paperback

This is it! HackMaster's complete guide to fighters for BOTH players AND GameMasters! This thoroughly researched and finely crafted tome includes everything you ever wanted to know about the masters of hack. Included are details concerning martial arts, combat maneuvers and fighting styles, tactics, tournaments, new weapons and armor and more than you can shake a sword at! Whether you profess to be the greatest warlord in the Wurld, or need to gird yourself for battle with one of these incredible fighters, this is the book for you!


GameMaster's Campaign Record (PDF)

ISBN 1-889182-32-x
$5.00, PDF

Keep track of your campaign with this handy tool. Packed with useful resources, including a 14 month calendar for Garweeze Wurld, including phases of the moon and holy days, PC and NPC registries, treasure yield charts, adventure logs, experience point logs, and travel logs. Never fumble for notes at the table again. With the Campaign Record, they'll all be right at your fingertips. The GameMaster's Campaign Record PDF version also includes Appendix H [GM forms & worksheets] from the GMG as an added bonus.

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GameMaster's Coupon Book

ISBN 1-889182-65-6
$5.99, paperback

Are you tired of letting your players walk all over you? Get the edge with the official HackMaster GameMaster Coupon Book! Now you've got a special back up plan for when your players trash your carefully crafted dungeons. Great for keeping players on track. This convenient booklet comes with perforated cards that give a GameMaster some impartial ammunition to use on players who are continually redlining the rules. And it's all sanctioned by the HackMaster GM Association.

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The Zealot's Guide to Wurld Conversion

ISBN 1-889182-68-0
$19.99, paperback

An Indispensable guide for players and GMs alike! It’s a tough world out there, and it helps to have a gawd in your corner. With this mighty tome, your cleric will be ready to defend the true faith against all comers. This book contains over 30 new custom Zealot classes, 20 new quirks and flaws, 12 skill packages, a comprhensive guide to seminary, 20 new skills and talents, new munadane and magic items, 18 pages of new spells, and much more useful information to customize a cleric character. Now get out there and get smiting!

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Player Character Mat

ISBN 1-889182-72-8

Perhaps the ultimate in cool HackMaster player accessories, this innovative mat includes a wealth of information and useful features designed to enhance the role-playing experience for all HackMaster players. Whether you want easy access to commonly referenced charts, virtually effortless tracking for key game statistics or just to clearly define your personal gaming zone, this is a great product. Flip the mat into privacy mode and you'll wonder how you ever lived without it.

Check out our web tour today!

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The Griftmaster's Guide to Life's Wildest Dreams

ISBN 1-889182-68-0
$19.99, paperback

Whether you profess to be the greatest grifter in the Wurld, or need to gird yourself for battle with one of those sneaky backstabbers, this book is for you! What you hold in your hands is the codex that will guide your quests for fantastic riches that sparkle like a brilliant beacon amidst a coastal storm. This tome will assist your rise above the elitist quacks, thugs and bookworms otherwise known as everyone you¹ve ever met (outside of your guild, of course). This thoroughly researched and finely detailed reference work includes everything you ever wanted to know about the masters of stealth and cunning. Here¹s just a sampling of the inventory of secrets revealed herein:

- Detailed information on eight new thief group character classes including the charlatan, the infiltrator and the ninja, with clarifications of the features of old standbys such as the bard and assassin.
- 25 new thief quirks and flaws including loud talker, sleep stealer and mask fetish.
- 19 new thief skills including disguise, fast draw and locksmithing.
- 14 new talents and proficiencies including expert cheater, quick movement, simultaneous backstab attacks and improved backstab.
- 36 new convenient thief packages and personalities, each with their own special benefits.
- New thief priors and particulars detailing your early experiences on the street.
- New rules for backstabs, coldcock attacks and a greatly expanded weapon list.
- Quality advice and descriptions of how to build and take over your own guild.
- A primer on how to get started with (or avoid) common scams.
- An expanded equipment list of really useful items, such as silenced armor, blade boots, marked cards and loaded dice.
- Detailed poison research compiled from the Hacklopedia of Beasts.

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PC Record Book 2003 Update

ISBN 1-889182-71-0
$5.99, paperback

An updated version of the greatest Player Character Record ever devised! Your character is a hero, too epic in scale to be contained by a mere character sheet. Keep track of every detail of your illustrious career in this indispensable aid. Never find yourself looking for character information again. It's all right there in front of you! New features include coupon sheet, magic-user spellbook, level tracker, and more!

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Garweeze Wurld Gazetteer


$7.99, PDF

A campaign sourcebook for HackMaster. This book describes the various countries and regions of Gaweeze Wurld. Pages 2 through 27 deal with those countries warranting full page treatment, pages 28 through 31 feature full color maps showing the political landscape, and 32 through 34 present a Cyclopedia of the Realms.

You can either purchase them through the online store and have our customer service person email you email you a link and password to download the PDF or if you have pay pal you can order and download them using PayLoadz. Both methods, as well as both files, can be found here.

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Garweeze Wurld Atlas


$7.99, PDF

The Garweeze Wurld Atlas contains 40 pages of full-color maps presenting Garweeze Wurld in greater detail than the Gazetteer. The Atlas finishes with an alphabetical index of all the major towns, cities and countries mentioned in the Atlas and the Gazetteer.

You can either purchase them through the online store and have our customer service person email you email you a link and password to download the PDF or if you have pay pal you can order and download them using PayLoadz. Both methods, as well as both files, can be found here.

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Quest for the Unknown

ISBN 1-889182-47-8
$11.99, paperback

Many years ago, rumor has it, two noted personages, a fighter of renown and a magic-user of mystery and power pooled their resources and expertise to construct a massive stronghold as a base of operations. But now word has reached your heroes - the personages are dead, and the fortress is up for grabs - if they can only survive it. This first HackMaster module is filled with plenty of hacking, and intended for beginning players.
An introductory adventure for characters of 1st-3rd level

Oops! We printed an incorrect Table of Contents in Quest for the Unknown.
Click here to download the correct ToC in PDF format!

Check out our GM Only Downloads page for PDFs of the Quest for the Unknown battlesheets.

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Little Keep on the Borderlands

ISBN 1-889182-48-6
$17.99, paperback

Somewhere near the Borderlands, amidst the forests and tangled ferns, are chaotic caves where ravenous creatures lie in wait for unwary heroes. This HackMaster module is not for the wuss of heart! Only members of that exceptional class, adventurers in search of fame and fortune, and willing to pass through many harrowing experiences together, should apply. This HackMaster moduleís exciting underground and wilderness setting provides plenty of adventure for novice and seasoned players alike.
An introductory campaign setting adventure for characters of 1st-4th level

Check out our GM Only Downloads page for PDFs of the Little Keep on the Borderlands battlesheets.


Smackdown the Slavers

ISBN 1-889182-24-9
$19.99, paperback

This HackMaster adventure lets players (of 4th to 7th level) become the scourge of the slavelords! Travel through the slave pits of the undercity, discover the secret of the slavers’ stockade, assault the aerie of the slave lords and (last but not least) journey through the savage dungeons of the slave lords! But can the players succeed in time? Or will they just be another corpse in the slavers’ path? Derived from the 1st/2nd edition Advanced Dungeons and Dragons game system (under license).

Check out our GM Only Downloads page for PDFs of Smackdown the Slavers battlesheets


Annihilate the Giants

ISBN 1-889182-23-0
$19.99, paperback

Giants have been raiding the lands of Garweeze Wurld, causing widespread death and destruction ­ and great consternation to noble rulers sworn to protect the life and goods of certain influential members of their populace. Therefore, a party of the bravest and most powerful adventurers was assembled and given the charge to punish the miscreant giants. Unfortunately, they charged too much - so your players will have to do! They must deliver a sharp check to the giants, or else return and put their heads upon the block for the headsman's axe (or at the very least 18 months in a medium security facility). Players must follow any clues discovered, if such clues point towards the sinister hand suspected of guiding the uprising, but to return at once if they should determine exactly the reason or force behind the alliance of evil. After all, some dark relic might be at hand... or it might not. Who knows? Regardless, there's plenty of giants to hack and treasure to loot. Lots of it.

Recommended for characters of 7th-11th level

"I already own the original G1-3. Why should I bother with this?" Read lead author Steve Johansson's answer here.
Check out our GM Only Downloads page for PDFs of Annihilate the Giants battlesheets



ISBN 1-889182-33-8
$12.99, paperback

Welcome to Robinloft, a gloomy realm of despair and gothic horror. This HackMaster version of the classic Ravenloft adventure is sure to keep your players on edge with plenty of twists and turns as they try to escape from Count Vlad'Neer. This horrific module includes new monsters and other features that have helped make HackMaster the 2001 Game of the Year.

Recommended for characters of 5th-7th level.
Check out our GM Only Downloads page for PDFs of the Robinloft battlesheets.


Slaughterhouse Indigo

ISBN 1-889182-30-3
$11.99, paperback

The writer of the HackMaster Hacklopedia series, Tony DiGerolamo brings you an all original HackMaster adventure unlike any other! Far into the mountains on a lonely trail your heroes discover a mysterious manor house. Once a stronghold for the noble gnomes of House Indigo, its walls hold rooms full of treasure for the taking! Are you bold enough to survive the treacherous mountain minions, crafty orc bandits, and an undead creature the likes of which Garweeze Wurld has never seen? Don't let your guard down, trust no one and whatever you do, don't go to sleep! Not for the wuss-of-heart!

An adventure for characters level 4th-6th.
Click here to read Slaughterhouse Indigo author Tony DiGerolamo's commentary.
Check out our GM Only Downloads page for PDFs of the Slaughterhouse Indigo battlesheets.


Descent Into the Netherdeep

ISBN 1-889182-67-2
$12.99, paperback

Having annihilated the Giant Prince Snorre, it was discovered that the drow were the instigators of the uprising. After a fierce fight, the cowardly dark elves have retreated into the NetherDeep and it is up to your players to go down and destroy them on their home turf. Strange creatures unseen on the surface world populate its darkened caves and warrens. Certainly peril lies ahead for only the most savage of creatures (and luckiest of players)can survive in the dreary depths!

An adventure for character level 9th-12th.
This adventure is so jam-packed with the hack from cover to cover that the massive battlesheets couldn't fit inside!
Check out our GM Only Downloads page for PDFs of the Descent Into the Netherdeep battlesheets.


Tomb of Unspeakable Horrors

ISBN 1-889182-73-7
$11.99, paperback

An ancient tomb within a skull-shaped mountain tempts adventurers with tales of riches and glory. But surely a place such as this must have numerous traps, guardians, and mysteries to foil the weak-willed and weak-minded. Are your characters resourceful enough to delve into the horrors that are better left unspoken? And how will the Circle of Sequestered Magics feel about you meddling in their affairs?

This new HackMaster adventure is based on the classic Tomb of Horrors adventure with plenty of new twists, turns and dungeon levels. Bring the horror of the tomb to a whole new generation of young hackersm this module features the hardest-hitting enemies every released in a HackMaster module! The Golden Age of Hacking is now! Battlesheets included!

An adventure for characters of 10th-14th level
Check out our GM Only Downloads page for PDFs of the Tomb of Unspeakable Horrors battlesheets


White Doom Mountain

ISBN 1-889182-74-5
$11.99, paperback

Three legendary magic items have gone missing with taunting notes left in their place, mocking adventurers and daring them to do something about it. Everywhere are signs the evil wizard Keraptorse is to blame. Now the PCs must brave his lair and walk right into his trap in the legendary White Doom Mountain. An exciting, classic adventure completely re-hacked! For characters level 4-7. Complete battlesheets included!

An adventure for characters of 4th-7th level
Check out our GM Only Downloads page for PDFs of the White Doom Mountain battlesheets

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The Temple of Existential Evil

ISBN 1-59459-004-4
$24.99, paperback

For many years, a bizarre cult flourished somewhere on the shores of the Nyr Dyv. Originally, the cult was little more than an existentialist society, teaching that life is a futile struggle against outside forces (gawds, other persons, nature, and so on) aligned in opposition to the individual, and that the individual is only at his best when he struggles against these forces. This "cult of despair," as many referred to it, gathered few followers, until one day a mysterious and charismatic woman arrived. Only when the whole world is in despair, said their new leader, can its people truly feel the need to struggle and rise above their current state ...
Recommended for 4 or more characters of 1st-2nd level (1st-8th)


The Hidden Shrine

ISBN 1-889182-89-3
$11.99, paperback

The Slaz'Steceks were once a highly technologically and magically advanced reptilian race. They created glorious cities that none could match and were said to have had the power to control time and travel the dimensional planes. They created a hidden shrine that was said to be the center of their power. But over night their entire civilization crumbled and today they are nothing more than a race of savage tribal warriors. What caused this catastrophe? Could this ancient shrine of theirs perhaps hold some clue to what happened? Only those who survive will discover the answers and bring home the lost treasures of the Slaz'Steceks.
Recommended for 4-8 characters of 4th-6th level.
Check out our GM Only Downloads page for PDFs of The Hidden Shrine battlesheets


Sir Robliar's City of Brass

$24.99, paperback

The Legendary City of Brass - To scholars and experienced adventurers across the TeraVerse, the very name conjures up images of a great city floating in a sea of molten lava, a place of great wealth and even greater danger. The City of Brass awaits bold adventurers. Be forewarned that you enter an ancient society of byzantine political machinations. Those travelers whose minds lack the sharpness of their blades will find themselves ill-armed. Not all is as it seems!

This campaign supplement provides the experienced GameMaster with a treasure trove of information to extend his campaign world to an entirely new plane of existence. In addition to the particulars of the City itself, details on the surrounding region of the Elemental Plane of Fire are included as well as expanded features including:
- 26 ferocious new monsters
- Items magical & mundane unique to the Efreeti and the Elemental Plane of Fire
- The new Realm Channeler class

Recommended for characters of 7th level or higher


Demon Tower of Madness

$11.99, paperback

One of the most grand and terrible of all man's creations is the Soul Gem. Now time grows short, as the madman Zaraffin uses the Gem to summon his unstoppable Nefarian army, almost leveling the region in the process. The Demon Tower of Madness was used as the official 2003 HackMaster World Championship tournament adventure. Non-stop action from start to finish, destroy the gem before it and its minions turn Garweeze Wurld into the Abyss on earth.

A HackMaster adventure for 5-8 characters between levels 5-7, the greatly expanded Demon Tower of Madness (more than twice the length of the original!) offers over 70 separate encounters spread across four rounds. Each round can be played as a separate tournament adventure, or can be used in an ongoing campaign. Unique traps and monsters haunt every twist, turn and dead end of this fantastic adventure. Only the most cunning and resourceful PCs will escape with their lives and their sanity intact!
Check out our GM Only Downloads page for PDFs of the Demon Tower of Madness battlesheets


Crypt of the Lizard King

ISBN 1-59459-007-9
$11.99, paperback

If the highwaymen who are raiding the lands of Beorn are only simple brigands, why are the merchants so terrified? And what are these rumors that are whispered among the frightened villagers - rumors of an old, enormously evil power that lies behind the robberies? The Count of Beorn wants your party to get to the truth!
Those who answer the call can expect danger and possibly even a horrendously painful death, but also great reward, for the count will be very grateful to those who reopen the trade routes.

A HackMaster adventure for player characters levels 5-7.


Lost Caverns

ISBN 1-59459-009-5
$11.99, paperback

Nearly a century ago, the Arch-Magess Izzlshyzl tasked her evil minions to enslave the lands around her home. The successful conquest brought about the subjugation of the lands around her realm for a decade. Captured treasure poured into the mage's coffers though never sufficient to quench her insatiable demands for jewelry and luxury goods. According to legend, a discovery deep within the mountains caused her prestige to soar when magic of unsurpassed power saw the light of day. It is certain the Arch-Magess ruled her dominion from the caverns where she conducted arcane experiments and rituals in order to further increase her already formidible magical powers. Her success and increasing prowess ironically proved to be her downfall.

A HackMaster adventure for player characters levels 6-10.
Check out our GM Only Downloads page for PDFs of the Lost Caverns battlesheets


Road to Aster

ISBN 1-59459-012-5
$11.99, paperback

There is a valley few know about and even fewer have ever been to. Once, it
was a place where the hermits and powerful magic-users went to be alone. It
has been said to be a place of wonder and beauty beyond the imagination.
Something has happened recently, and it has not been good. Dark armies are
said to be on the move now from somewhere deep within the valley, perhaps
from the citadel of Aster

A HackMaster adventure for player characters levels 5-7.

For those who are thinking "Eh, it's HackMaster, I am only into d20" here is the Road to Aster d20 Appendix (33Kb PDF)


Robinloft 2: Tahd's Legacy

ISBN 1-59459-027-3
$16.99, paperback

"I AM THE ANCIENT ... I AM THE LAND ..." Welcome to an adventure of dark mystery and romance for the HackMaster system! Herein the PCs must sort dream from reality and face the daunting task of figuring out who the villain really is. Though this module is a sequel to the blockbuster "Robinloft" adventure, it can also be run independently from that work. Of course, those who played the first adventure will find a special surprise.

A HackMaster adventure for player characters of 8-10th level.


The Prophesy of Shardar

ISBN 1-59459-022-2
$11.99, paperback

Two centuries ago, the last emperor of the land was deposed in favor of a high council. Now, however, things are going badly, and a restless populace longs for the days of the ancient rule. The high council is floundering -- and the political situation is turning ugly.
It was then that an obscure monastic order discovered a long-forgotten prophecy. When the land needs him most, a long-gone emperor will rise to restore order. You have been chosen to prove that this is the time of the prophecy, and to take the first steps toward returning the lost ruler to his throne. This adventure contains the first four rounds of the HackMaster Tournament of Champions that was originally run at the Origins 2004 convention, this adventure can be played alone or as a prequel to The Curse of Pen Griffen.

A HackMaster adventure for player characters levels 4 through 7.

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HackMaster Coloring and Activity Book

$4.99, paperback

Tired of sitting around the gaming table with nothing to do? Check out these fun activities for both players and GameMasters! This publication is designed to bring out the artist in you, while simultaneously taxing your brain with fun puzzles! Includes new art, along with classic illustrations that have appeared in HackMaster releases to date. Fun for all!
(32 pages, b&w, color cover)

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Lord Flataroy's Guide to Fortifications

ISBN 1-59456-017-6
$24.99, paperback

Have fun storming the castle! Aside from extensive guides on castle-building and siege warfare, Lord Flataroy also details for you the rules of knighthood, along with feudal society and tournaments in HackMaster.

Check out this Lord Flataroy's sneak preview (1.03Mb PDF)

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$24.99, paperback

Welcome to HackJammer! This new campaign supplement includes new intelligent star-spanning races, new spells, new weapons, new monsters, and more! Command a fantastic ship of wood and magic, capable of spanning the tremendous void of space! Visit strange alien worlds, battle deadly pirates and monsters, and loot unimaginable treasures, all while exploring the great, unknown vastness of the universe! But be wary, for only the strongest souls survive, even prosper, in space…

Check out this HackJammer preview (753Kb PDF)

Player's Advantage Series and GameMaster's Workshop

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Trove of Treasure Maps

ISBN 1-59459-014-1
$12.99, paperback

X marks the spot! Need an adventure hook for your party - tonight? Or maybe you rolled 'treasure map' on the treasure tables, but don't have one prepared? This invaluable product provides ready-to-go action, with detailed treasure maps! Simply drop one of the mysterious, hand-drawn player aids on the table and let the players take it from there, while you sit back safe and secure with the full knowledge of what awaits them - plus an accurate map of your own!

Trove of Treasure Maps Sneak Preview (588Kb PDF)

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Goods and Gear: The Ultimate Adventurer's Guide

ISBN 1-59459-016-8
$34.99, hardcover

Whether you're looking for arms or equipment, Goods and Gear is the book for you! This supplement is jam-packed with nearly a thousand different entries for arms and armor, and also includes hundreds of entries for animals, clothing, concoctions, foodstuffs, games, lodging, musical instruments, services, tools, transportation and more!

Goods and Gear Sneak Preview (845Kb PDF)

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By the Sword: Dueling in Realms of Fantasy

$15.99, softcover

This amazing supplement provides full details on the art of the duel, including the types of duels, how to provoke or respond to a duel, how the law regards illegal dueling, and much more. As well as many new fighting style feats, this tome includes new prestige classes and packages, weapons, weapon accessories and armor, new skill options, new spells, and even sample dueling societies and NPC duelists!

Best of all, By the Sword is usable for d20, D&D: Kingdoms of Kalamar, HackMaster, and any other medieval fantasy campaign!

Hacklopedia of Beasts

Hacklopedia of Beasts

This comprehensive set of reference manuals is a must for HackMaster GMs and players alike. Over eight volumes, terrifying monsters are described in sometimes-frightening scientific detail. Every monster in the Fourth Edition Hacklopedia has been revised, edited, and updated and they have had their HackFactors beefed up to bring them in line with the rest of the game. Among other features, readers will learn about monster social structures, activity cycles, diets, attack modes (including special attacks), morale and even how to make the most of their kills by salvaging monster remains of potential value.

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Hacklopedia of Beasts Volume I: Aarakians to Cats, Great

ISBN 1-889182-38-9
$19.99, paperback

Sample monsters from the Hacklopedia of Beasts Volume I:

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Hacklopedia of Beasts Volume II: Cats, Small to Efreeti

ISBN 1-889182-39-7
$19.99, paperback

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Hacklopedia of Beasts Volume III: Elemental to Hippopotamus

ISBN 1-889182-40-0
$19.99, paperback

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Hacklopedia of Beasts Volume IV: Hoar Fox to Medusa

ISBN 1-889182-41-9
$19.99, paperback

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Hacklopedia of Beasts Volume V: Meenlock to Nefarian: Other, Soul Larva

ISBN 1-889182-42-7
$19.99, paperback

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Hacklopedia of Beasts Volume VI: Nefarian: Other, Soul Snatcher to Rhinoceros

ISBN 1-889182-43-5
$19.99, paperback

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Hacklopedia of Beasts Volume VII: Ribsplitter to Tiger Fly

ISBN 1-889182-44-3
$19.99, paperback

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Hacklopedia of Beasts Volume VIII: Tiger Horse, Flying Albino to Zygom

ISBN 1-889182-45-1
$19.99, paperback


Hacklopedia of Beasts: Monster Matrix

ISBN 1-889182-34-6
$19.99, paperback

The first bonus volume in this encyclopedic set of reference manuals is a must for HackMaster GMs. Among other features, readers will learn about methods for expanding a monsters' abilities and power, as well as details on monster quirks and flaws, Fatigue Factors, monster critical hit tables, random encounter tables, creature groupings by terrain, and much much more! This book provides supplemental information designed to make it even easier for the GM to choose and run monsters than ever before!

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Hacklopedia of Beasts: Field Manual

ISBN 1-889182-31-1
$19.99, paperback

What do you get if you take a selection of popular monsters from all 8 volumes of the Hacklopedia of Beasts, collect them all in one volume, and include new variants on these classic dungeon dwellers, as decribed in the Monster Matrix? Well, you'd get the Hacklopedia Field Manual, what's what! Includes a selection of monsters at various power levels to throw at your players and keep them on their toes.

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