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Highlights of the Kingdoms of Kalamar Campaign Setting


What are some of the highlights of the Kingdoms of Kalamar campaign setting?

1. A logical, realistic topography. Deserts, mountains, rivers, lakes and forest are all where they belong.

2. A setting driven by the actions of ordinary men. Thus even a low-level PC can have a profound effect on the world and shape the history with his actions.

3. The wide variety of races have an extensively detailed history and background, starting from their original migration to the main continent and continuing through the present year. This makes character background easy and interesting to create.

4. The political entities have a similarly detailed background history.Each governmental body is fully described with their history of war and peace. Thus it is easy to work large military and political conflicts into your campaign.

5. The world of Tellene contains every type of terrain or obstacle you could desire, and thus a wide variety of locations in which to base your campaign.

6. The setting is neither under-populated nor over-populated. Monsters and fantastical creatures exist, but they are not so numerous that they begin tripping over each other.
7. Nothing happens without a logical reason. The explanation is never "that's just the way it is," or "it's magic - it doesn't have to make sense."

8. The Kingdoms of Kalamar is an extensively supported campaign setting. Currently, we have the Campaign Setting (the history book of all the lands) and the Player's Primer, plus two more optional core products (such as a 24-panel Dungeon Master's Screen), many adventure modules, 14 supplements (including an incredibly detailed, realistic-looking Atlas; plus Living (tournament) products, fonts (MAC or Windows), and many more products on the way.

9. The book contains a large, full color map and hex overlay to accurately measure distance and travel time.

10. Kalamar is an official Dungeons and Dragons product, not d20, and therefore is official third edition material, like D&D product from Wizards of the Coast. As well as being edited and reviewed by Kenzer and Company staff, all art and text is also reviewed by WotC in several stages to ensure compatibility.


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