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K&C1000
ISBN 1-889182-50-8
$34.95, hardcover
The Kingdoms of Kalamar details the history of the
peoples and the nations of Tellene. From the depths of the mysterious
Vohven Jungle to the vast savanna of the Drhokker horse-lords, the
Kingdoms of Kalamar, Third Edition describes every
kingdom, race and topographical feature. This new Kalamar hardcover
of 272 pages contains new material and includes a brilliantly painted
map depicting the eastern and western halves of the continent. Unlike
other "d20 System" products, Kingdoms of Kalamar is
an official Dungeons & Dragons campaign setting.
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K&C1002
ISBN 1-889182-61-3
$29.99, hardcover
This is it. The definitive sourcebook for Dungeons and Dragons™
and a must have for any player or DM. Set in the popular Kingdoms
of Kalamar™ campaign setting, this book is loaded with new
official Dungeons and Dragons™ material including: five new variant
classes, ten new prestige classes, over 70 new feats, new weapons,
new armor, new combat options, new clerical domains, new spells
and a new class of spells: scalable spells. Also included is more
detailed information about the world of Tellene, its races, classes
and politics that will allow Dungeons and Dragons™ players to create
a unique character that matches their unique vision. Additionally,
D&D™ Dungeon Masters will have a plethora of information at their
fingertips with which to customize any campaign world. An abundant
source of official Dungeons and Dragons™ material of the high quality
you have come to expect from Kenzer and Company, this is one product
you do not want to miss.
Click here to check out the
Player's Guide Web Preview.
Click here to download the Kalamar
character sheet.
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K&C1001
ISBN 1-889182-10-9
$24.99, paperback
A Kingdoms of Kalamar D&D Sourcebook by Ed Greenwood
Check out our detailed Geanavue:
The Stones of Peace web preview!
Looking for more excitement than your local town or village can
give you? Missing that hustle and bustle of city life? Or do you
just need a place to hide out from those raiding giants, pirates
and other dangers? If so, look no further.
Welcome to Geanavue, the Stones of Peace: a completely detailed
fantasy city for D&D® campaign play, set in the popular
Kingdoms of Kalamar setting. From the pen of Ed Greenwood,
one of the best-known D&D writers of all time, comes this richly-detailed
setting. Geanavue is a haven of justice and prosperity for your
characters — but one that, for the unwary, can be just as deadly
as the monster-haunted hills. Join fully-developed guilds, and ready
your weapons as you become involved in the long-running intrigues
of colorful, detailed noble families. See famous landmarks and be
guided to interesting shops and underground societies. Hear the
local rumors and seek the dangers that lie behind them. Welcome
home, adventurers.
Geanavue is a city designed to be used either as a 'home base'
or simply as a stopover in a Kalamar campaign. From the daily lives
of commoners and castle officials to precarious conditions in the
lawless port of nearby Loona, this sourcebook presents a firm foundation
for years of adventure.
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K&C1025
ISBN
$19.99, softcover
The updated version of this sold-out Kingdoms of Kalamar supplement
is perfect for the Dungeon Master who wants to easily create fantastic
villains with detailed histories and motives. This handbook contains
dozens of villain archetypes, feats and anti-feats, and prestige
classes, as well as information on giving villains real motivations
and obsessions, the criminal psychology of the villain, the villain's
place in society, building levels of intrigue, how to avoid common
stereotypes and more!
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K&C1003
ISBN 1-889182-11-7
$12.99, paperback
This Kingdoms of Kalamar world supplement is for DMs and players
alike. It includes expanded information on the nation of Pekal.
From the powerful College of Magic to the war with the Kingdom of
Tokis, Pekal is in the middle of it all. Explore Bet Rogala, the
capital city, and keep your wits about you as you become involved
in the long-running intrigues of the various secular, political,
subversive, magic and religious organizations of the realm. As this
book includes character creation guidelines for the Living Kalamar
campaign, it is ideal for learning about RPGA member driven organized
play or for independent home use. The Pekal Gazetteer also includes
two new Kingdoms of Kalamar adventures to use in any campaign!
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K&C1023
$19.99
The ultimate DM shield and the essential accessory for any D&D
or d20 Dungeon Master has now been updated for 3.5! Dozens of tables,
charts and all new and beautiful artwork cover this amazing 24-panel
screen! Everything a DM has ever imagined and longed for. Every
essential d20 table is included, along with a host of other useful
information, all at your fingertips. Spend more time playing, and
less time searching for rules.
Click
here to check out the DM Shield Web Tour!
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K&C1005
ISBN 1-889182-63-X
$29.99, hardover
The ultimate RPG Atlas! For those with a love of maps and graphically
presented charts, this is the book for you! Done in the useful style
of a scholarly real-world atlas with plenty of graphs, charts, illustrations
and maps, this supplement details the essential nature of the Kalamar
world. One look and you will realize this is a book for the ages.
Aside from zoomed-in, detailed topographical maps, this atlas defines
each nations industrial, population and wealth concentrations, raw
materials, imports and exports, military deployments and dialect
languages. The Kalamar Atlas also defines coastal currents, seasonal
winds, climate, temperatures, rainfall and vegetation. For use by
players and DMs alike.
Check
out the Atlas Preview!
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K&C1007
ISBN 1-889182-14-1
$23.99, paperback
You've fought them for years. You thought you knew their motivations,
their tactics and their foul habits. But do you know the truth?
Contained within this Kingdoms of Kalamar sourcebook is the real
truth about orcs. Their culture, motivation, core religious beliefs
and methods of warfare are examined in depth for the first time,
all designed to give orcs a unique cultural feel. This supplement
includes new prestige classes, new feats, three complete adventures,
and all the help you'd ever need to role-play an orc character.
Whether you want to fight them or play them, this sourcebook is
an invaluable resource for all things orcish.
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K&C1009
$9.99, paperback
Don't waste your time with those dinky one-page character sheets
- pick up a copy of the official Kingdoms of Kalamar Player Character
Record Book instead! This full-size, 16-page book gives you a sheet
for everything you need, no matter what type of character you're
playing, with space for all the information on your character, all
your treasure and magic items, a complete spell log and adventure
log and much MUCH more! And remember, the Player Character Record
Book is usable not just for the Kingdoms of Kalamar, but for any
medieval fantasy campaign!
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K&C1011
ISBN 1-889182-66-4
$23.99, paperback
The massive 160-page Strength and Honor: The Mighty Hobgoblins
of Tellene is now available! With five sub-races, five new prestige
classes, new spells, new weapons and armor, new skills, and tons
of new ways to introduce hobgoblins to your campaign, both as antagonists
or players. Information on all aspects of hobgoblin life, from battle
tactics to architecture tomilitary structures. Includes information
on all castes within Hobgoblin society, and special sections focusing
on what is unique to both the Krangi and Kargi nations!
NEW! Sample
pages now available! Click here to read the first 3 pages and see
the Table of Contents! (Large File - may be necessary
to save to desktop first.)
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K&C1015
ISBN 1-59459-005-2
$16.99, paperback
On the shores of Reanaaria Bay lies Loona, "a ramshackle,
lawless chaos where sailors brawl, rats scuttle, and no respectable
person would want to enter- or dare to, without a large and capable
bodyguard." Serving as the port for the large, peaceful and
prosperous city-state of Geanavue, Loona is a classic port town,
full of sailors, travelers, traders, and those who make their profit
off them, both legally and illegally. Packed with information and
adventure ideas, this sourcebook details life in this brawling,
bustling port town.
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K&C1017
ISBN 1-889182-90-7
$22.99, softcover
These seafaring predators have been the terror of the oceans since
man first realized that the sea was the ultimate trade route. This
sourcebook for players and GMs alike presents over 10 new feats,
7 prestige classes and 13 pages of new equipment and spells geared
toward a seafaring, pirate-based campaign, as well as discussions
of life on a pirate ship and other aspects of a pirates life.
Though fully compatible with the Kingdoms of Kalamar campaign setting,
D&D players can use this book (fully compatibale with both 3.0
and 3.5) to enhance any D&D game. Includes a complete guide
to ship-building, naval combat, and weather at sea!
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K&C1018
$19.99, paperback
This fascinating Kingdoms of Kalamar® world supplement provides
Dungeons & Dragons® players and Dungeon Masters (DMs) with
a comprehensive look at the dangerous Alubelok coastline and the
surrounding archipelago and swamplands.
Unlock the secrets of Sobeteta and the surrounding towns including
the nearby Mythar settlement of Dakelvale that holds back the wicked
hordes of the UnderDark. You'll discover particulars on the region's
history, geography, commerce, festivals, key city features, local
religious orders, organizations and so much more.
Secrets of the Alubelok Coast is loaded with Dungeons & Dragons
(3.5Edition) material, including:
o 13 New spells.
o 7 New Feats.
o 17 new alchemical and magic
o 21 new monsters and familiars.
o Variant class features for some of your favorite character classes.
o New equipment including 18 new types of weapons, armor and musical
instruments common to the region.
o Backwards Compatible! Along with the new material, this book also
includes detailed ideas on how to utilize existing information (races,
classes, monsters, skills, spells, etc) in your campaign.
o Adventure Hooks, campaign ideas and much, much more!
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K&C1014
$24.99, hardcover
This long awaited book details a variety of the creatures and monstrous
inhabitants of the Kingdoms of Kalamar® campaign setting. But
it tells their story beyond a collection of combat statistics. This
book details, the history, habitat, behaviors and ecology of the
beasts that roam Tellene including never before seen creatures and
variants on old favorites. Includes over 160 pages of new monsters
and Appendicies on Animals, Tellene Versions of Standard monsters,
Half-Races, and several organiztional charts. 224 total pages!
Dangerous Denizens is the first fully 3.5 compatible licensed D&D
product.
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K&C1022
$19.99, paperback
It's all about motion ...
Whether done to a steady, catchy beat or to the sounds of silence,
motion applied in unique ways yield results undreamed and unthought
of ... Until now!
At last, Infiltrators and Basiran Dancers have their own book!
Revealing their special secrets for the first time, this book is
packed with useful game material such as:
o Class origins.
o Infiltrator secret code language.
o 10 new feats.
o 25 new spells.
o 11 new pieces of equipment.
o 18 new magic items.
o 12 new organizations.
o 13 new prestige classes.
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K&C1020
$19.99, paperback
The Player's Primer provides the cultural, religious and political
beliefs for characters of each region of the Kingdoms of Kalamar,
along with extensive background tables for easily designing a PC
or NPC background history!
Check out the Player's
Primer sneak preview (933Kb PDF)
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K&C1028
$19.99, paperback
Rumor and legend made the drow infamous - now learn the truth.
This book contains detailed information on the dark elves of Tellene,
including history, culture, religion, social structure, subraces,
and more!
Check out the Blood
and Shadows preview (852Kb PDF)
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K&C1029
$27.99, hardcover
Gnomes and kobolds have hated each other for ages - now learn why.
This book contains detailed information on the kobolds and gnomes
of Tellene, including history, culture, religion, social structure,
subraces, and more!
Check out the Friends
and Foe Sneak Preview (1074Kb PDF)
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K&C1030
$9.99, softcover
Explore the cities of Tellene! Though designed for the world of
the Kingdoms of Kalamar setting, these city maps can be used in
any campaign world, and are the perfect resource for any Dungeon
Master who needs detailed handouts, reference materials, or even
just a little inspiration!
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K&C1031
$29.99, hardcover
Elves and their foes have enthralled readers for ages - now find
out why. This book contains detailed information on the surface
elven and bugbear races of Tellene, including history, culture,
religion, social structure, subraces, and more! This supplement
is an invaluable resource on all things elf and bugbear, and usable
by players and Dungeon Masters in any D&D campaign setting.
Check out the Friends
and Foe 2 Sneak Preview (11.56Mb PDF)
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K&C1027
$5.00, PDF
The word is spreading on Living Kingdoms of Kalamar®. We're
a growing campaign that offers realism, accepts player input, and
tries our hardest to create the best role-playing experience out
there today. The richness that is the Kingdoms of Kalamar campaign
setting inspires players to rediscover the role-playing aspects
of D&D®. The Living Kingdoms of Kalamar Campaign Book Volume
1 is your tool to discover a great D&D campaign that is set
in the Kingdom of Pekal on the world of Tellene. This book is for
players and Dungeon Masters alike. It comes jam packed with a complete
listing of available adventures to date, details on the capital
city of Bet Rogala including a great map and legend, character creation
rules, campaign rulings, conversion to D&D v.3.5 information,
character sheet and magic/event logs, FAQ, iconic characters, in-character
knowledge, details on animals, equipment and spells for sale, information
on metaorganizations, errata, and a mini-adventure. All of this
comes in one tidy pdf. Download it today and find out about the
Kingdom of Pekal and the Living Kingdoms of Kalamar campaign.
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K&C1034 (PC), K&C1035 (Mac)
$40.00
K&C1034 and K&C1035 contains all 10 fonts, K&C1030
and K&C1031 contains just the (7) human fonts, while K&C1032
and K&C1033 just the Demi-human and Humanoid fonts (3 total).
Each font may also be purchased individually.
Available seperately in both Windows
(PC) and Mac formats.
Buy
all 10 fonts now from our secure online store! (Click here
for Mac
version)
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K&C1201
ISBN 1-59459-014-1
$12.99, paperback
X marks the spot! Need an adventure hook for your party - tonight?
Or maybe you rolled 'treasure map' on the treasure tables, but don't
have one prepared? This invaluable product provides ready-to-go
action, with detailed treasure maps! Simply drop one of the mysterious,
hand-drawn player aids on the table and let the players take it
from there, while you sit back safe and secure with the full knowledge
of what awaits them - plus an accurate map of your own!
Trove
of Treasure Maps Sneak Preview (588Kb PDF)
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K&C1203
ISBN 1-59459-016-8
$34.99, hardcover
Whether you're looking for arms or equipment, Goods and Gear is
the book for you! This supplement is jam-packed with nearly a thousand
different entries for arms and armor, and also includes hundreds
of entries for animals, clothing, concoctions, foodstuffs, games,
lodging, musical instruments, services, tools, transportation and
more!
Goods
and Gear Sneak Preview (845Kb PDF)
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K&C1204
$15.99, softcover
This amazing supplement provides full details on the art of the duel, including the types of duels, how to provoke or respond to a duel, how the law regards illegal dueling, and much more. As well as many new fighting style feats, this tome includes new prestige classes and packages, weapons, weapon accessories and armor, new skill options, new spells, and even sample dueling societies and NPC duelists!
Best of all, By the Sword is usable for d20, D&D: Kingdoms of Kalamar, HackMaster, and any other medieval fantasy campaign!
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K&C1100
ISBN 1-889182-51-6
$12.99, paperback
This exciting book is the first role-playing adventure module set
in the newest 3rd edition Dungeons and Dragons campaign setting,
the Kingdoms of Kalamar third edition. The epic story
begins in the northern country of Shynabyth where the players are
assembled to find the remnants of a meteor said to be made of the
rare substance mithril. However, what they uncover is a plot to
construct a powerful magic relic. Unfortunately the artifact is
a tool for wickedness and the players soon find themselves on a
quest to Reanaaria Bay to find the means to destroy the evil item
and its insidious master, before she destroys them. The Root of
All Evil is an official 3rd edition Dungeons and Dragons adventure
for first level characters.
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K&C1101
ISBN 1-889182-52-4
$11.99, paperback
A fantastic new role-playing adventure module in the new Dungeons
and Dragons campaign setting, the Kingdoms of Kalamar
third edition. The epic story continues as the players go on a quest
to collect three ingredients that they will use to forge a magic
coin to defeat an evil wizard. Which will be more dangerous to collect,
the mysterious diamond touched by death, the blood of an outsider
spilled by a coward or a blue dragon’s breath? Forging Darkness
is an official Dungeons and Dragons adventure for 3rd to 4th level
characters. Players need not have completed the first adventure
in the story series to enjoy this one.
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K&C1102
ISBN 1-889182-53-2
$12.99, paperback
This heart-pounding adventure is the culmination of an epic battle
between good and evil set in the new Dungeons and Dragons campaign
setting, the Kingdoms of Kalamar third edition. The
story comes to a head as the players, now armed with the means to
destroy the Evil Coin, tread cautiously into northern barbarian
lands to confront their nemesis in her home territory. Her humanoid
forces grow in daunting numbers and she deftly wields the awesome
power of the wicked Coin of Darkness. Can the players stop her before
her power grows beyond control? Coin’s End is an official Dungeons
and Dragons adventure for 6th level characters. Players need not
have completed the prior adventures in the story series to enjoy
this one.
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K&C1103
ISBN 1-889182-54-0
$12.99, paperback
This action-packed book of adventures is set in the new Dungeons
and Dragons campaign setting, the Kingdoms of Kalamar
third edition. The story begins as the players uncover the plot
of an evil priest of the Harvester of Souls to raise an undead army
on the outskirts of an unsuspecting village. Though they may defeat
him, his cult will lead them to frightening clues and hints of ancient
evil that must be stopped. The four distinct adventures in this
book are tied together but they can also be spread out and used
individually to suit the needs of the GM. The Dark Harvesters is
an official Dungeons and Dragons supplement with adventures for
beginning to mid-level characters.
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K&C1104
ISBN 1-889182-55-9
$15.99, paperback
The Orb of Midnight is a mid to high level adventure set in the
new Dungeons and Dragons campaign setting, the Kingdoms of
Kalamar. Players begin in the ancient City of Dreams, Thygasha.
Before they know it, they will become embroiled in a bitter dispute
between warring religious sects. But even more worrisome will be
their trek into the Kydobahn desert to find the ancient ruins of
a lost civilization and the answers to all their questions. This
exciting adventure supplement contains two complete and distinct
dungeon adventures in addition to the extras you expect from Kenzer
& Company: the ImageQuest adventure illustrator, player aids and
handouts, NPC portraits and backgrounds, encounter tables, a full
glossary, a city and 10 maps.
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K&C1105
ISBN 1-889182-56-7
$12.99, paperback
A 1st to 3rd level module set in the Kingdoms of Kalamar,
this adventure supplement is an official third edition Dungeons
and Dragons product. Duke Aldriv III has been murdered and his brother,
Prince Cardor, has disappeared. Prince Cardor’s son, Mordeln, believes
he, himself, may be the assassin’s next target. Let your player’s
imaginations come alive as they join forces with Mordeln in his
desperate race to find his missing father. Can your player’s find
the Prince before the assassins do? This accessory provides characters
with a chance for every type of adventure: town, wilderness and
dungeon. This adventure contains encounter tables, a complete village,
a timeline of events, player handout maps and more.
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K&C1106
ISBN 1-889182-57-5
$15.99, paperback
While in the Principality of Pekal, near the southernmost shore
of Eb'Sobel lake, the heroes become isolated from the surrounding
world by a combination of disease quarantine and undead activity.
Adventurers will face their darkest fears, as they become entangled
in an investigation of ancient evils, unhallowed life and sudden
death. This Kingdoms of Kalamar adventure is intended
for 4th to 6th level players.
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K&C1107
ISBN 1-889182-58-3
$11.99, paperback
A daring quest takes the adventurers first to a wizard’s tower,
then below into dangerous seaside caverns to face a daunting challenge
and unravel the mystery which is the Siren’s Prize. Players will
find the journey to be a test of intelligence, wisdom, and fortitude,
as they become the owners of great fortune - or hideous tragedy.
This Kingdoms of Kalamar adventure is intended for
8th to 9th level players.
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K&C1109
ISBN 1-889182-59-1
$15.99, paperback
Lands of Mystery contains four distinct and separate adventures
which can be used individually, or tied together to suit the needs
of the GM. Players uncover an evil cult which travels upon a mysterious
ship from distant lands, become embroiled in a battle between two
fey races, search for the murderers of a kindly gold dragon, and
battle strange orcs the likes of which they’ve never seen before.
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K&C1110
ISBN 1-889182-60-5
$11.99, paperback
Arun’Kid - a small farming village with a sinister legacy. Now,
a group of gnomes seeks vengeance for wrongs done to them long ago.
But to save the village, the heroes must seek answers from the most
unlikely sources. Everyone seems to want to claim the village of
Arun’Kid - the gnomes, the Kingdom and even a murderous band of
brigands. But who should get it is up to the heroes to decide...
This Kingdoms of Kalamar adventure is intended for
1st to 3rd level players.
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K&C1111
ISBN 1-889182-62-1
$19.99, paperback
The legacy of Kruk-Ma-Kali - a long-dead hobgoblin king - is still
remembered throughout the lands of Tellene. Now, your players have
the opportunity to search for Kruk-Ma-Kali's lost tomb and locate
the riches (and dangers!) within. But beware... it will take more
than just a strong sword-arm to solve and survive the many puzzles
and riddles of the tomb! This D&D adventure for 8th to 14th-level
players is located in the Elos Desert, in and around the city of
Dijishy and the Elenon Mountains, and gives players the opportunity
to adventure in city, dungeon and wilderness areas. This adventure
module also includes new monsters, new magic, and a special edition
of ImageQuest, illustrating each and every room within the tomb!
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K&C1112
ISBN 1-889182-64-8
$9.99, paperback
Over the years, the Prophets, as the clergy of goddess of prophesy,
time and fate are called, have built temples and churches throughout
Tellene. One such sanctuary in the Kakidela Mountains is rumored
to hold dangerous secrets in the catacombs below. Now the reclusive
clerics appear to be abducting innocent people. Can the PCs find
out what is going on there and will they be the ones to fulfill
the Fate of Heroes? Like all Kenzer & Company's adventures,
this exciting story includes our innovative ImageQuest adventure
illustrator that allows DMs to actually show the players the boxed
text. Because a picture is worth a thousand words!
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K&C1113
$16.99, paperback
A fantastic new sourcebook and adventure by Rob Kuntz, one of the
old school masters of RPGs. This book takes the PCs to a totally
alien environment with sentient plants, warring factions of fey
tribes and a nefarious new elder fiend villain as they race to escape
with their lives. In addition to a full adventure with 70 encounters
and 20 new creature descriptions, the book also contains over 20
pages of information on how to create your own fantastic garden
setting and further adventures. This is a great sourcebook for all
fans of D&D!
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K&C1115
ISBN 1-889182-91-5
$11.99, paperback
Stand and Deliver is a first level Dungeons & Dragons®
adventure set in the Kingdoms of Kalamar® campaign setting.
This adventure is designed for use with the revised edition of the
Dungeons & Dragons rules with key differences from the previous
edition called out so it can be used smoothly with either edition.
The PCs will get involved in a tragic tale of forbidden love among
different social classes and soon find themselves trying to rescue
the young lovers from the haunted ruins of Guvlven. There they will
meet the mysterious Mashony tribe and learn of their dire need for
assistance in sanctifying a sacred temple that has been defiled.
But can they be trusted? This adventure is the first to be fully
compatible with the new D&D 3.5
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K&C1116
$16.99, softcover
In this official D&D module, a small farming community becomes
the focus of strange attacks and savage creatures, as the waves
of Lake Eb'Sobet bring forth their dead, and bizarre happenings
take shape at the great College of Magic. This accessory provides
three distinct roleplaying adventures for use separately or as part
of an ongoing campaign. Each adventure includes hooks to draw the
player characters in, as well as suggestions on how to tie each
adventure into the others. For 1st-level or higher characters.
Check out the Perils
of Pekal Sneak Preview (340Kb PDF)
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