Shooting Procedure
Whenever any player decides that his character will discharge a weapon at a target, whether hipshooting, taking careful aim, bushwhacking, back-shooting or otherwise, he must follow the procedure outlined below:
1.
Declare general target:
When your character takes a shot, the first thing you’ll have to do is declare a target. Simply pick out a target, point to the target's miniature or state which character you plan to target.
2. Place the center of the Shot Clock over the intended target location:
Place the Shot Clock over the Target Silhouette in the exact spot you want to hit. For example, if you want to disarm a drunken brawler that drew on your partner, you can try to shoot his gun. On the other hand, if your target is a known horse thief you might feel a powerful urge to target the face (or perhaps knee if you're of a mind to have a hanging).
3. Add all Accuracy modifiers:
Now that you've chosen the target and location, add your modifiers. Modifiers are covered in some detail and include things like range, visibility, movement, personal Accuracy, wounds, etc.