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HOW CAN SO FEW STAND AGAINST SO MANY?
This heart-pounding adventure features an epic battle between good
and evil. The player characters, armed with the means to destroy the
magical Coin of Power, tread cautiously into northern barbarian lands
to confront their evil nemesis in her home territory. Her humanoid
forces grow in daunting numbers. Can the players stop her before her
power grows beyond control?
This accessory provides characters with a fantastic stroyline and a
chance for many types of adventure including wilderness, town, dungeon,
castle infiltration and more. You will take your PCs from the
cosmopolitan City-State of Zoa, up Reanaaria Bay to the Lands of
Skarrna and the wild Rokk Woods. Danger lurks in nearly every corner of
Skarrna as major battles occur between the Skarn people and the
humanoid troops under the command of the power-hungry, upstart wizard
Daresh.
Like all Kenzer and Company products, this adventure was
designed with the GameMaster in mind. We prepare all the details so you
can spend less time flipping pages and more time gaming. Being a GM has
never been so easy, or so much fun! Here's some of what you get:
- 64 pages of useful background, maps, artwork and adventure
details; no useless fluff!
- Detailed forest, castle, tavern, region and ship maps!
- 3 new monsters and magic items!
- Discover the current politics of the Lands of Skarrna, and visit the
xenophobic elves of the Rokk Woods.
- Learn the history and legends of the areas of Tellene where this
adventure takes place.
- Player aids and handouts that your group is sure to enjoy.
- ImageQUEST Adventure Illustrator: "Because a picture is worth 1,000
words." ImageQUEST is the picture book that gamers love. Now DMs can
not only read the boxed text, they can actually show it to the players.
Although easily converted for use in any campaign setting, this book is
designed for use of Dungeons & Dragons rules with the Kingdoms
of Kalamar campaign setting - a realistic, dynamic world where
complex political alliances mix with marauding bands of humanoids, and
medieval technology and culture come faces to face with magic and the
fantastic. Whatever type of adventure you seek, you can find it here.
To use this campaign supplement in a Dungeons & Dragons
campaign, you also need a copy of the Player's Handbook, the Dungeon
Master's Guide, and the Monster Manual. You can also
find further detail on the Kingdoms of Kalamar in the Kingdoms
of Kalamar campaign setting sourcebook, the Kingdoms of
Kalamar Player's Primer and our many other fine sourcebooks and
adventures.
For characters of 4th to 5th level. Although originally designed for
D&D v3.0, this adventure can easily be adapted for older
or newer editions by any GameMaster with a little experience.
This module can be used by itself, or as Part Three of the Coin
of Power trilogy (see also The
Root of All Evil and Forging
Darkness).
Dungeons & Dragons and
D&D are trademarks owned by Wizards of the Coast, Inc., a
subsidiary of Hasbro, Inc.
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