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Guns are at the heart of any good western rpg, and Aces & Eights
is no exception. The gun deck is a 71-card PDF deck — each card
featuring a specific pistol or rifle from the Aces and
Eights core rule book, which you can print on any desired cardstock or
paper. All the information you need is about a specific weapon is on
one card for easy reference.
Of course, reference normally isn’t a problem because players have
the information for their character's weapons on their sheets, and the
GM does likewise for his NPCs.
However, what happens when a player’s gun jams in the middle of a
skirmish? As he throws the worthless piece of iron to the side and
scrambles to grab a shotgun from the bled-out body of a comrade, play
suddenly stops. Books are pulled out as the player records the
information for the new weapon and applies his characters’ modifiers.
Possibly a player taps on that General Store depicted on the town map
and says, “I walk in and ask the proprietor if he has any guns for
sale. I’m looking for a Colt.” Gun Deck to the rescue!
In the situation above you could rule the proprietor keeps a small
selection of pistols behind the counter. Simply deal out 1d6 gun cards
and hand them to the player saying, “I’m afraid this is all I have
at the moment...” Alternatively, let’s say a player fires his last
shot at the large man coming up the stairs to ruin his day. As the bear
of a man goes down in a heap, the player announces he’s grabbing his
would-be-killer’s pistol and jumping out the window. Fan through the
deck, find the gun the NPC was carrying, and hand it to the player.
It’s a simple game aid but incredibly useful, especially in large
skirmish battles when weapons are being discarded and retrieved from
fallen bodies...
v1.1 posted Jan 16,
2013 correcting some errors on the cards
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