Guns are at the heart of any good western rpg, and Aces & Eights
is no exception. The gun deck is a 71-card PDF deck ó each card
featuring a specific ≠≠≠≠≠≠≠≠≠≠≠≠≠pistol or rifle from the Aces and
Eights core rule book, which you can print on any desired cardstock or
paper. All the information you need is about a specific weapon is on
one card for easy reference.
Of course, reference normally isnít a problem because players have
the information for their character's weapons on their sheets, and the
GM does likewise for his NPCs.
However, what happens when a playerís gun jams in the middle of a
skirmish? As he throws the worthless piece of iron to the side and
scrambles to grab a shotgun from the bled-out body of a comrade, play
suddenly stops. Books are pulled out as the player records the
information for the new weapon and applies his charactersí modifiers.
Possibly a player taps on that General Store depicted on the town map
and says, ďI walk in and ask the proprietor if he has any guns for
sale. Iím looking for a Colt.Ē Gun Deck to the rescue!
In the situation above you could rule the proprietor keeps a small
selection of pistols behind the counter. Simply deal out 1d6 gun cards
and hand them to the player saying, ďIím afraid this is all I have
at the moment...Ē Alternatively, letís say a player fires his last
shot at the large man coming up the stairs to ruin his day. As the bear
of a man goes down in a heap, the player announces heís grabbing his
would-be-killerís pistol and jumping out the window. Fan through the
deck, find the gun the NPC was carrying, and hand it to the player.
Itís a simple game aid but incredibly useful, especially in large
skirmish battles when weapons are being discarded and retrieved from
v1.1 posted Jan 16,
2013 correcting some errors on the cards