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Greetings Esteemed Colleague!
We’ve been waiting for you. In the HackMaster equation, you are the
most important variable. Why? Because the GameMaster is the backbone of
the game. Without you the game is incomplete, a narrative without a
storyteller to dramatize the tale, a camera without a director behind
the lens, a brilliant score without a conductor. And so on.
This black grimoire is the long awaited HackMaster GameMaster’s Guide.
It is an indispensable weapon in your arsenal; a must for those with a
desire to take up the GM’s Shield and referee HackMaster. All things
HackMaster are made possible by the secrets contained herein.
As a HackMaster GM you bear an enormous weight and responsibility on
your shoulders: judging and running combat, interpreting the actions of
your players, creating adventures, world building, assigning
experience, keeping track of Honor, and so on. And that’s just at the
game. Before the game, you are preparing the adventure for the next
session(s) and working on your campaign. For many, you also have to get
ready to host the game itself, and sadly, most of you fork out your
hard-earned cash for the game books and accessories in order to play
the game. In addition, you must constantly work at mastering the rules
of the game and honing your skills.
Like the captain of a ship at sea, you must constantly strive to
maintain your game. Clearly, the role of GameMaster is a daunting job
by anyone’s standards.
But chances are that if you have felt compelled to answer the call, you
have the right spirit, drive and determination to rise to the
challenge. And fear not! For you are not being sent into the fray
unarmed. Armed with this book you are a formidable individual with whom
all must reckon. You will gird up your loins, don the armor of
confidence that comes with knowing that you are a cut above the
run-of-the-mill gamer and proclaim, “The GameMaster is always right!”
Chapter One: GameMastering
Chapter Two: Combat
Chapter Three: The Adventure
Chapter Four: Spellcasting
Chapter Five: The Journey
Chapter Six: Between Adventures
Chapter Seven: Character Vitals
Chapter Eight: Zero Level
Chapter Nine: NPCs
Chapter Ten: Design Advice
Chapter Eleven: Treasure Tables
Chapter Twelve: Non-Monetary
Chapter Thirteen: Quality Items
Chapter Fourteen: Magic Items
Appendix One: NPC Descriptions
Appendix Two: Diseases
Appendix Three: Kalamar
Appendix Four: Index
The GMG is a full color, hardcover book 368
pages in length. Choose your appropriate shipping option from the
drop-down selector below. Books will be shipped in USPS Priority Mail