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HackMaster Player's Handbook (PDF)

The HackMaster Player's Handbook (PDF version)

This is it! The HackMaster Player’s Handbook is the ultimate resource for HackMaster Players everywhere. Inside this gorgeous PDF you’ll find everything needed to fully enjoy HackMaster.

This book includes a modern set of rules steeped in old-school roots. A real-time initiative count-up combat system means you will never have to wait for your turn. The realistic, gritty set of combat rules allows for quick resolution of combat with dynamic features such as incapacitating wounds, knocking opponents back and shield breakage. An opposed roll mechanic means every die roll is exciting, and there’s always a chance of success no matter how much the odds are stacked against you. The arcane magic system features the use of both spell points and levels, while each of the fourteen different clerics have a unique list of available spells that clearly differentiates these orders. There are ten races and twenty-four character classes to choose from and additional rules for honor, luck points, and quirks and flaws make HackMaster unique!

HackMaster is a game of difficult choices and the decision to excel in one area means you forgo other opportunities. You’ll never have enough points to do everything you want, but the building point system, combined with quirks and flaws, ensures that no two characters will ever be alike!

So, what's so great about HackMaster? What makes it different? Just read the Foreword to get a sense of how the game plays and the Introduction for more specific examples of key game concepts.

Download the "Illustrated Example of Play" to get a more viceral idea of how HackMaster is played.

The featured players are KoDT's own Bob, Dave, Brian, Sara and B.A.

Download your very own Character Record Sheet!

This simple two page record sheet is an excellent tool to keep track of your new character.

The sheet is appropriate for levels 1-10. An enhanced character folio will be released for those PCs who have gone above and beyond.

Table of Contents

Chapter 1: Character Creation
Chapter 2: Ability Scores
Chapter 3: Character Races
Chapter 4: Character Classes
Chapter 5: Clergy
Chapter 6: Alignment, Honor and Fame
Chapter 7: Priors and Particulars
Chapter 8: Quirks and Flaws
Chapter 9: Proficiencies
Chapter 10: Talents
Chapter 11: Skills
Chapter 12: Goods, Services and Equipment
Chapter 13: Combat
Chapter 14: Money & Treasure
Chapter 15: Experience and Training
Chapter 16: Non-Player Characters
Chapter 17: Miscellaneous Rules 274
Chapter 18: Clerical Spells
Chapter 19: Mage Spells
Appendix 1: Pixie-Fairies
Appendix 2: Index

Note: Version 1.03 of this PDF is the current revision posted Sept 08, 2015

Available Options:
This product was added to our catalog on Friday 06 April, 2012.
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Template Design: Beverly Shideler


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