CAN YOU DISCOVER THE FATE OF THE SIREN'S PRIZE?
Brendlin Orth, a wealthy merchant lord, seeks an adventuring party that
doesn't mind doing some dirty work in exchange for cold, hard coin. It seems a
lighthouse that guides his ships along the Brandobian coast has ceased to
function. The job is simple - go to the lighthouse and see why the keeper has
been neglecting his duty. If he refuses… well, lighthouse keepers are easy to
come by. And the price seems good - too good. Is there more to the story than
Lord Orth is telling?
Let your players beware as they explore the strange lighthouse tower and the
dangerous seaside caves beneath. Their intelligence, wisdom, and strength will
be tested in ways they never imagined, for surprises lurk in unexpected places,
and long-forgotten tales may have more truth buried in them than even the wisest
sage can tell. Will the players unravel the age-old mystery that lies beneath
the tower? Will they find their way to the fabulous treasure that awaits them at
the end of their quest? What is the terror that destroyed over a hundred men?
The Siren's Prize awaits!
This accessory provides characters with a chance for many types of adventure:
wilderness, town, underground and aquatic. Set in a small area on the Brandobian
coast, your players will be embroiled in a tale of tragedy, death and revenge.
How will they manage to survive even one of the perils that await them? Beware
of a mage whose quest for knowledge leads to a deadly trap; a scheming merchant
who cares more for his gold than he does for the lives of men; the brood of
hideous aquatic humanoids who live in the seaside caves; a strange half-man who
makes his home in the midst of this danger, and something even more terrifying
that waits for them at the end of their journey…
Like all Kenzer and
Company products, this adventure was designed with the Dungeon Master in mind.
We prepare all the details so you can spend less time flipping pages and more
time gaming. Being a DM has never been so easy, or so much fun! Here's some of
what you get:
- 48 pages of useful background, maps, artwork and adventure details; no
- Details on the history and legends surrounding of southern
Brandobia where the players will be exploring.
- Includes 8 new magic
- ImageQUEST Adventure Illustrator: "Because a picture is worth 1,000
words." ImageQUEST is the picture book that gamers love. Now DMs can not only
read the boxed text, they can actually show it to the players.
easily converted for use in any campaign setting, this book is designed for use
of Dungeons & Dragons rules with the Kingdoms of Kalamar -
a realistic, dynamic world where complex political alliances mix with marauding
bands of humanoids, and medieval technology and culture come faces to face with
magic and the fantastic. Whatever type of adventure you seek, you can find it
To use this campaign supplement in a Dungeons &
Dragons campaign, you also need a copy of the Player's Handbook,
the Dungeon Master's Guide, and the Monster Manual. You can
also find further detail on the Kingdoms of Kalamar campaign setting in the
Kingdoms of Kalamar campaign setting sourcebook, the Kingdoms of
Kalamar Player's Primer and our many other fine sourcebooks and adventures.
For characters of 5th to 7th level. Although originally designed for D&D
v3.0, this adventure can easily be adapted for older or newer editions by any
Dungeon Master with a little experience.
Dungeons & Dragons and Dungeon Master are trademarks
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