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Siren's Prize (PDF)
[K&C1107A]
$5.99

CAN YOU DISCOVER THE FATE OF THE SIREN'S PRIZE?

Brendlin Orth, a wealthy merchant lord, seeks an adventuring party that doesn't mind doing some dirty work in exchange for cold, hard coin. It seems a lighthouse that guides his ships along the Brandobian coast has ceased to function. The job is simple - go to the lighthouse and see why the keeper has been neglecting his duty. If he refuses… well, lighthouse keepers are easy to come by. And the price seems good - too good. Is there more to the story than Lord Orth is telling?

Let your players beware as they explore the strange lighthouse tower and the dangerous seaside caves beneath. Their intelligence, wisdom, and strength will be tested in ways they never imagined, for surprises lurk in unexpected places, and long-forgotten tales may have more truth buried in them than even the wisest sage can tell. Will the players unravel the age-old mystery that lies beneath the tower? Will they find their way to the fabulous treasure that awaits them at the end of their quest? What is the terror that destroyed over a hundred men? The Siren's Prize awaits!

This accessory provides characters with a chance for many types of adventure: wilderness, town, underground and aquatic. Set in a small area on the Brandobian coast, your players will be embroiled in a tale of tragedy, death and revenge. How will they manage to survive even one of the perils that await them? Beware of a mage whose quest for knowledge leads to a deadly trap; a scheming merchant who cares more for his gold than he does for the lives of men; the brood of hideous aquatic humanoids who live in the seaside caves; a strange half-man who makes his home in the midst of this danger, and something even more terrifying that waits for them at the end of their journey…

Like all Kenzer and Company products, this adventure was designed with the Dungeon Master in mind. We prepare all the details so you can spend less time flipping pages and more time gaming. Being a DM has never been so easy, or so much fun! Here's some of what you get:

- 48 pages of useful background, maps, artwork and adventure details; no useless fluff!
- Details on the history and legends surrounding of southern Brandobia where the players will be exploring.
- Includes 8 new magic items!
- ImageQUEST Adventure Illustrator: "Because a picture is worth 1,000 words." ImageQUEST is the picture book that gamers love. Now DMs can not only read the boxed text, they can actually show it to the players.

Although easily converted for use in any campaign setting, this book is designed for use of Dungeons & Dragons rules with the Kingdoms of Kalamar - a realistic, dynamic world where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come faces to face with magic and the fantastic. Whatever type of adventure you seek, you can find it here.

To use this campaign supplement in a Dungeons & Dragons campaign, you also need a copy of the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. You can also find further detail on the Kingdoms of Kalamar campaign setting in the Kingdoms of Kalamar campaign setting sourcebook, the Kingdoms of Kalamar Player's Primer and our many other fine sourcebooks and adventures.

For characters of 5th to 7th level. Although originally designed for D&D v3.0, this adventure can easily be adapted for older or newer editions by any Dungeon Master with a little experience.

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Dungeons & Dragons and Dungeon Master are trademarks owned by Wizards of the Coast, a subsidiary of Hasbro, Inc.

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This product was added to our catalog on Wednesday 05 December, 2007.
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