Elves and their foes have enthralled readers for ages – now find out why.
This 224 page searchable PDF contains detailed information on
the surface elven and bugbear races of Tellene, including history, culture,
religion, social structure, subraces, and more! Designed for D&D v3.5, this
supplement is an invaluable resource on all things elf and bugbear, and usable
by players and Dungeon Masters in any D&D campaign setting.
ELVES: Elves have long
been a part of fantasy, and their unique blend of sorcery and combative arts
makes them a popular character choice for countless players. This supplement serves as a player's guide to
elves, with a wealth of background information enabling you to bring your
characters to life in a unique culture, as well providing new rules, including
feats and prestige classes.
The elf section is broken
down into several chapters, one for each subrace. As the high elves most closely resemble the
standard elven race in the D&D Player's Handbook, and because the high elves
are the race most commonly encountered by the humans of Tellene, they are
treated as the standard elven race. The
differences between subraces highlighted in the other chapters, each of which is
broken down into several sections, covering various aspects of a surface elf's
daily life. Subterranean elves (dark and twilight) are covered in the Blood
and Shadows supplement.
Chapter One details the history of the elven race.
Two discusses the high elves, the most commonly encountered elven
Chapter Three presents the gray elves, studious and
haughty creatures who live in stone cities and do not consider other races their
Chapter Four details the wild elves, a reclusive and
belligerent subrace of communal hunter/gatherers that favor freedom over all
Chapter Five includes the wood elves, protectors of the
forests with a strong love of nature.
Chapter Six details the
half-elf and tel-amhothlan (half-elf/half-orc)
Chapter Seven presents the player with everything he needs to
know about playing any breed of elf, as well as new feats and prestige classes
suited to the various races.
The Appendices (A and C) cover the elven
glossary and bestiary, respectively. Appendix E includes some notes for the
Dungeon Master on elven adventures.
BUGBEARS: Bugbears, too, have been spotted in fantasy campaigns for
many years, but serve mostly as growling, snarling beasts with no real society
of their own. This supplement changes
that, providing DMs (and players) with ways to bring a bugbear character to
life! Here you learn about their physical
and mental strengths and weaknesses, social structure, culture, warfare,
religion, and more.
Chapter Eight details the monstrous
bugbear race, along with the arctic and desert
subraces, and the bugbear mage.
Chapter Nine gives details on playing a
bugbear, along with new rules information pertaining to bugbears, such as
prestige classes and alchemical mixtures.
The Appendices (B and D) detail the bugbear
glossary and bestiary, respectively.
Appendix E includes some notes for the Dungeon Master on bugbear
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