Gnomes and kobolds have hated
each other for ages – now learn why. This 160-page PDF
supplement contains detailed information on the kobolds and gnomes of Tellene,
including history, culture, religion, social structure, subraces, and more!
Designed for D&D® v3.5, this supplement is an invaluable resource on all
things gnome and kobold, and usable by players and Dungeon Masters® in any
campaign setting. Remember, being small doesn't mean you can't think
section is nothing short of a player’s guide to gnomes, providing everything you
wanted to know about their culture, as well as providing an in-depth look at
playing a gnome. For those of you
interested more in the game mechanics of this race, there are new feats and
prestige classes. For others, the wealth
of background information will enable them to bring their characters to life in
a unique culture.
section is broken down into three key chapters, one for each sub-race. Certain aspects of gnomes are very similar to
all the sub-races. As such, rock gnomes
are treated as the base race, with only the differences highlighted in the
forest and deep gnome chapters. Each
chapter in turn is broken down into several sections, with each section covering
a single aspect of gnome daily life.
One explores the physical and mental make-up of
Two explains gnome social structure, detailing the social strata
and providing a close look at how gnome communities
Three covers gnome culture, looking at every aspect of their
Four is dedicated to warfare and details unit organization,
weapons and armor, and tactics.
Five expands on the gnome religious beliefs, detailing their
deities, ceremonies, and beliefs.
Six looks at misconceptions of gnomes and the truth behind some
of the more common fables.
At the end
of the gnome book are two sections covering the crunchy bits. The first section gives the player everything
he needs to know about playing a gnome, as well as new feats and prestige
classes suited to the race. The second
provides the DM with ready-to-use statistics for a variety of gnome
KOBOLDS: As a sourcebook, this section is designed
for both players and DMs alike. Players
will find a wealth of information for playing kobold characters, with new feats,
prestige classes, spells, and magic items for their characters to wield – enough
information to give them as much depth as any of the standard races. DMs can use the same information to move
kobolds up the ladder from “cute little monsters” to major threat, giving
players a chance to learn the truth about these long neglected creatures through
One details the history of the kobolds, from their origins to
the present day.
Two explores the physical and mental make-up of
Three explains kobold social structure, looking at how a clan is
governed, and the dynamics of the tribe.
Four covers the kobold culture, looking at every aspect of this
unique and often neglected aspect of kobolds, including their use of
Five is dedicated to warfare and details unit organization,
weapons and armor, and tactics.
Six expands on the kobold religious beliefs, detailing their
belief in ancestor worship and their ceremonies and
Seven looks at misconceptions of kobolds and the truth behind
some of the more common beliefs.
Eight gives the player everything he needs to know about playing
a kobold, as well as new feats, spells, and prestige classes.
Section Nine is a bestiary, providing a list of standard
kobold adversaries ready for instant use.
If you're having trouble downloading, here are some suggestions:
off your security settings/programs before you try to download, then turn them
back on after the download is completed. You might also consider adding
http://www.kenzerco.com to your "allow list" in the security settings to avoid
this problem in the future.
2) Download the file to your computer before
attempting to open it. Don't try and open it directly from the download
For more detailed help, see our PDF download help page here .
Dungeons & Dragons and Dungeon Master are trademarks
owned by Wizards of the Coast, a subsidiary of Hasbro, Inc.