The Blood-Clans of Jorikk Regions
If you’re coming to the Blood-Clans of Jorikk for the first
time, we recommend taking a moment to familiarize yourself with the
intro material on the website, found at http://kenzerco.com/jorikk.
In this starter pack you’ll find the [very high resolution] main maps
referenced throughout the Blood-Clans of Jorikk campaign setting, as
well as a 30 page introduction to the region’s climate and seasons, and
a how-to for using the in-depth Regional Guides. As such it is largely
of interest to GMs, though players will certainly find the maps and
descriptions of climate and season quite useful.
The Wyldr of Jorikk Regions map illustrates the rough geographical
borders of the 18+ regions which have a dedicated Regional Guide. Each
region represents a unique wilderness area that can be used as a
stand-alone campaign setting, or as a mini campaign setting which
exists as part of an overall story arc occurring within the greater
northeastern Wild Lands.
Due to the high resolution
maps, this is a 24.3 Mb download.
The first Regional Guide will
be the Middle-Plains of Drhokker guide, starting players and GMs in the
feud-torn and heavily contested prairie of Drhokker, just south the
vast expanses of the Rytarr Forest. For centuries the northern sea of
Lake Jorakk was but a rumor and myth in these lands, but in the lands
forty years a trade and immigration boom in Narr’Rytar has led to more
and more Drhokker clansmen packing up to seek fortunes in the remote
Will you (or your players)
choose to embroil yourself in the territorial feuds and blood-politics
of the Drhokkeran Horse-Lords, or will you turn north with the whiff of
placer-gold, dwarf-iron and scalp-bounty to feast in the timbered halls
of the Blood-Clans of Jorikk?