Kenzer&Co.
  Home  |  Games  |   Periodicals  |  Webstrips  |  Forums  |  Contact Log In |  Cart Contents  |  Checkout | 
Your Account
Your Email Address
Your Password
  Join the Kenzer & Company community!

Having trouble viewing the forums on your phone? Click Here for Mobile Version
  Visit the Official HackMaster website!
  Social Media Links

KoDT Webstrips

Kenzerco Development Blog



Knights of the Dinner Table Group

HackMaster Group

Kingdoms of Kalamar Group

Categories
Board and Card Games

Clothing and Merchandise

Miniatures Games

Periodicals

Role Playing Games
    - Aces & Eights
    - DAWG the RPG
    - HackMaster Basic
    - HackMaster 4th Edition
    - Kingdoms of Kalamar (d20)
        - KoK Core
        - KoK Adventures
        - KoK Supplements
        - KoK Fonts
        - Legends of Kalamar
        - KoK Downloads
    - Roleplay Resource
    - SoloQuest

PDF Products

Print On Demand Products

Special Offers

Retailer Direct Sales
  Visit the Official Aces & Eights website!
Best Sellers
01.Player's Guide to the Sovereign Lands (PDF)
02.Kingdoms of Kalamar Campaign Setting (4E; PDF)
03.Divine Masters (PDF)
04.Mythos of the Divine and Worldly (PDF)
05.Dangerous Denizens: the Monsters of Tellene (PDF)
06.Kingdoms of Kalamar Campaign Setting (3e)
Information
Privacy Policy
Shipping Rates and Info
How do I get my PDF?
Change of address (KoDT subs)
Submission Guidelines
Artist Shoutout
Playtester Info
KODT Advertising Rates
Store Locator
Refund Policy
Where are the Webstrips???
Copyright Notice
Links
Contact Us
  Quick Links
Cries from the Internet
Discussion forums
HackMaster Association
Ladies of Hack
Kenzer & Company Clothing
Quick Find
 
Use keywords to find the product you are looking for.
Advanced Search
Player's Guide to the Sovereign Lands (PDF)
[K&C1002A]
$19.99

NOTE: THIS PRODUCT ALSO AVAILABLE AS A PRINT-ON-DEMAND BOOK FROM LULU.COM. CLICK HERE TO ORDER THE HARDCOVER.

FOR THE PDF VERSION, CONTINUE ON THIS PAGE.

This is it - the definitive rulebook for the Kingdoms of Kalamar campaign setting, and a must have for players and Dungeon Masters of any D&D (v3.5) campaign. Not only is the Player's Guide to the Sovereign Lands loaded with expanded and updated material, this 275-page searchable PDF supplement also includes a vast amount of new background details and game mechanics!

Chapter One details 28 player character races, including a variety of humans, dwarves, elves, gnomes, half-elves, half-hobgoblins, half-orcs, halflings and hobgoblins! Also included are details on languages, naming conventions and other vital statistics.

Chapter Two discusses the 7 variant classes, introducing the Basiran dancer, brigand, gladiator, infiltrator, shaman, spellsinger and watchman. This chapter also provides pages of new and helpful advice on making, playing and adapting each of these variant classes, as well as detailing daily life, organizations, sample encounters and more!

Chapter Three presents 11 prestige classes, including the Alliance merchant, bounty hunter, dread slaver, golem master, living blade of Kotesh, muse, restorer, Sentinel of Providence, Vessel of Man, warlord and wavemaster.

Chapter Four details a multitude of new Craft, Knowledge, Profession, and Speak Language skills, as well as new uses for existing skills and a variant language skill system!

Chapter Five includes over 100 feats, including not only general feats, but also familiar, item creation, metamagic, psionic, regional and special feats!

Chapter Six provides immense background for your character’s religion, with names, alignments, churches, favored weapons, symbols, and divine focuses! Also included are full details on religious canons, information on advancing within the ranks of the church, weapons of the deities, the divine right of kings, a wide variety of divine channeling powers, and more!

Chapter Seven presents equipment, including alchemical mixtures, clothing, herbal concoctions, poisons, slaves (a common sight in some areas of Tellene), tools and related gear, 20 weapons, 8 types of ammunition, 13 armors, and a discussion of the coinage of Tellene!

Chapter Eight covers combat, with information on 3 fighting schools, 9 career paths (with feat progressions), and 4 combat options (kick, shield disarm, throw, and unbalance)!

Chapter Nine discusses adventuring in the Sovereign Lands, with an overview of the six major regions, their kingdoms, independent cities and known adventure locations. Also included are guides to travelling the roads and waterways of Tellene, as well as hiring transportation and purchasing lodging. This section also delves into common diseases and how to handle player character nobility in each land.

Chapter Ten details 43 unique domains, over 125 spells, the scalable spell type, and discusses how the arcane spellcasters of the Sovereign Lands differ from those in other core D&D books.

Chapter Eleven presents dozens of new magic items, including 18 magic armors and weapons (along with 12 new special abilities), plus over a dozen rings, rods, and staves, with 36 wondrous items and 6 cursed items, plus 4 artifacts!

The Appendices cover the glossary, d10,000 place of origin tables for each race, and a player character record sheet designed especially for your Kingdoms of Kalamar character!

Although easily converted for use in any Dungeons & Dragons setting, this book is designed to be used with the Kingdoms of Kalamar campaign setting - a realistic, dynamic world where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come faces to face with magic and the fantastic. Whatever type of adventure you seek, you can find it here.

To use this campaign supplement in a Dungeons & Dragons v3.5 game, you also need a copy of the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. You can also find further detail on the Kingdoms of Kalamar campaign setting in the Kingdoms of Kalamar campaign setting sourcebook, the Kingdoms of Kalamar Player's Primer and our many other fine sourcebooks and adventures.

Note: Unlike the original 272-page Kingdoms of Kalamar Player’s Guide (v3.0), the 275-page Player’s Guide to the Sovereign Lands (v3.5) PDF contains no material reprinted from other D&D sources! That's right, this release contains over 80 pages of information that never appeared in the 3.0 version, including all five hobgoblin subraces, tons of new information on the variant classes, the new watchman class and 43 unique domains, plus new skills, feats, weapons, armor, equipment, career paths, spells, and more!

Check out a free PDF preview and download the new KoK v3.5 character record sheet today!

Read a review on ENWorld and RPG Resource.

If you're having trouble downloading, here are some suggestions:
1) Turn off your security settings/programs before you try to download, then turn them back on after the download is completed. You might also consider adding http://www.kenzerco.com to your "allow list" in the security settings to avoid this problem in the future.
2) Download the file to your computer before attempting to open it. Don't try and open it directly from the download link

-------------------------------------------------------------

Dungeons & Dragons and Dungeon Master are trademarks owned by Wizards of the Coast, a subsidiary of Hasbro, Inc.

Available Options:
Download:
Current Reviews: 1
This product was added to our catalog on Saturday 11 March, 2006.
Reviews
Customers who bought this product also purchased

Template Design: Beverly Shideler

BoT #34



Kenzer & Company Knights of the Dinner Table Magazine Aces & Eights RPG Website Hackmaster Basic Kingdoms of Kalamar Campaign Setting