UNNATURAL LURKS WITHIN...
Clahz was a simple druid leading a simple life, cultivating his
garden within the Vohven Jungle. When this garden was brutally
destroyed, he did not feel hatred - only a deep, burning determination.
After bargaining with a creature of the lower planes, he secured
himself the perfect spot for a new garden - in the center of the
now-lost City of the Elders. Years of toil and labor led to the
creation of a garden the likes of which the world has never seen,
before or since. At the center of its Empire was the City of the
Elders, and at the city's center was the Garden of Clahz, now called
the Plantmaster - truly one of the wonders of Tellene. But when the
crippling Green Rot began to eat away at the garden, and then spread to
humans, Clahz was given an ultimatum - find a way to cure the Green Rot
within 20 days, or his marvelous garden would be burned to the ground.
In desperation, he turned again to the dark powers. Only his screams
were ever heard again... and then things began
spilling out of the garden.
This adventure supplement is set on the island continent of Svimohzia and takes fantastic jungle and garden
settings to a new level. Packed with general information useful for any
role-playing game campaign set near a jungle, it includes extensive
sections on vines, flowers, fungi, shrubs, insects and herbs, giving
the cultural significance and uses of hundreds of types. Create
ultra-detailed garden settings of your own with our handy tables
provided herein. Also includes a never-before-seen type of elder fiend,
ten new types of scrolls, and over fifteen new jungle-dwelling monsters!
Like all Kenzer and Company products, this adventure was designed with
the Dungeon Master in mind. We prepare all the details so you can spend
less time flipping pages and more time gaming. Being a DM has never
been so easy, or so much fun! Here's some of what you get:
- 80 pages of useful background, maps, artwork and
adventure details; no useless fluff!
- over 20 pages of information on how to design and create
realistic jungle settings.
- includes fearsome new foes, including the predatory
Garn, the ancient Archaeopteryx, the ravenous Many-Headed Fungi, the
cunning Oowahs, and more!
- detailed history and maps of the remains of the
City of the Elders, center of one of the first human empires on Tellene!
- random encounter tables for land, river, and aerial
- 2 new magic items!
- ImageQUEST Adventure Illustrator: "Because a
picture is worth 1,000 words." ImageQUEST is the picture book that
gamers love. Now DMs can not only read the boxed text, they can
actually show it to the players.
Although easily converted for use in any campaign setting, this book is
designed for use of Dungeons & Dragons rules with the Kingdoms
of Kalamar - a realistic, dynamic world where complex political
alliances mix with marauding bands of humanoids, and medieval
technology and culture come faces to face with magic and the fantastic.
Whatever type of adventure you seek, you can find it here.
To use this campaign supplement in a Dungeons & Dragons
campaign, you also need a copy of the Player's Handbook, the Dungeon
Master's Guide, and the Monster Manual. You can also
find further detail on the Kingdoms of Kalamar campaign
setting in the Kingdoms
of Kalamar campaign setting sourcebook, the Kingdoms of Kalamar Player's Primer and
our many other fine sourcebooks and adventures.
For characters of 8th to 9th level. Although originally designed for
D&D v3.0, this adventure can easily be adapted for older or newer
editions by any Dungeon Master with a little experience.
Dungeons & Dragons and Dungeon Master are
trademarks owned by Wizards of the Coast, a subsidiary of Hasbro, Inc.