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Garden of the Plantmaster (PDF) $7.99

SOMETHING UNNATURAL LURKS WITHIN...

Clahz was a simple druid leading a simple life, cultivating his garden within the Vohven Jungle. When this garden was brutally destroyed, he did not feel hatred - only a deep, burning determination. After bargaining with a creature of the lower planes, he secured himself the perfect spot for a new garden - in the center of the now-lost City of the Elders. Years of toil and labor led to the creation of a garden the likes of which the world has never seen, before or since. At the center of its Empire was the City of the Elders, and at the city's center was the Garden of Clahz, now called the Plantmaster - truly one of the wonders of Tellene. But when the crippling Green Rot began to eat away at the garden, and then spread to humans, Clahz was given an ultimatum - find a way to cure the Green Rot within 20 days, or his marvelous garden would be burned to the ground. In desperation, he turned again to the dark powers. Only his screams were ever heard again... and then things began spilling out of the garden.

The Garden

This adventure supplement is set on the island continent of Svimohzia and takes fantastic jungle and garden settings to a new level. Packed with general information useful for any role-playing game campaign set near a jungle, it includes extensive sections on vines, flowers, fungi, shrubs, insects and herbs, giving the cultural significance and uses of hundreds of types. Create ultra-detailed garden settings of your own with our handy tables provided herein. Also includes a never-before-seen type of elder fiend, ten new types of scrolls, and over fifteen new jungle-dwelling monsters!

Like all Kenzer and Company products, this adventure was designed with the Dungeon Master in mind. We prepare all the details so you can spend less time flipping pages and more time gaming. Being a DM has never been so easy, or so much fun! Here's some of what you get:

- 80 pages of useful background, maps, artwork and adventure details; no useless fluff!
- over 20 pages of information on how to design and create realistic jungle settings.
- includes fearsome new foes, including the predatory Garn, the ancient Archaeopteryx, the ravenous Many-Headed Fungi, the cunning Oowahs, and more!
- detailed history and maps of the remains of the City of the Elders, center of one of the first human empires on Tellene!
- random encounter tables for land, river, and aerial encounters!
- 2 new magic items!
- ImageQUEST Adventure Illustrator: "Because a picture is worth 1,000 words." ImageQUEST is the picture book that gamers love. Now DMs can not only read the boxed text, they can actually show it to the players.

Although easily converted for use in any campaign setting, this book is designed for use of Dungeons & Dragons rules with the Kingdoms of Kalamar - a realistic, dynamic world where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come faces to face with magic and the fantastic. Whatever type of adventure you seek, you can find it here.

To use this campaign supplement in a Dungeons & Dragons campaign, you also need a copy of the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. You can also find further detail on the Kingdoms of Kalamar campaign setting in the Kingdoms of Kalamar campaign setting sourcebook, the Kingdoms of Kalamar Player's Primer and our many other fine sourcebooks and adventures.

For characters of 8th to 9th level. Although originally designed for D&D v3.0, this adventure can easily be adapted for older or newer editions by any Dungeon Master with a little experience.

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Dungeons & Dragons and Dungeon Master are trademarks owned by Wizards of the Coast, a subsidiary of Hasbro, Inc.

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This product was added to our catalog on Wednesday 05 December, 2007.
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