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FRIGHTENING CLUES AND HINTS OF ANCIENT EVIL...
On the outskirts of an unsuspecting village, an evil priest kidnaps innocent
victims in an attempt to raise an undead army. During a religious festival, a
manipulative cult steals a majestic phoenix from the sacred garden of an
honorable priesthood. In the lair of a black dragon, an ancient vampire returns
from a centuries-long imprisonment, determined to unleash terrible evil
throughout the lands of Tellene. And deep within a mountainous tomb laden with
treasure, the Lords of Blood (leaders of the dark Sharjani cult) are beginning
to awaken from their own slumber. Will the player characters be able to solve
these mysteries and destroy the evil forces tormenting the Young Kingdoms? Or
will they even manage to survive one of these four deadly encounters?
This accessory provides four distinct role-playing adventures for use
separately or as part of an ongoing campaign. Each adventure includes hooks to
draw the player characters in, as well as suggestions on how to tie each
adventure into other Kingdoms of Kalamar adventures.
Like all Kenzer and Company products, this adventure was designed
with the Dungeon Master in mind. We prepare all the details so you can spend
less time flipping pages and more time gaming. Being a DM has never been so
easy, or so much fun! Here's some of what you get:
- 64 pages of useful background, maps, NPC profiles and portraits, encounter
tables, a full glossary, artwork and adventure details; no useless fluff! - 2
new magic items and 1 new spell! - 6 new monster templates and 2 new
monsters, with cultural information on lizardfolk tribes! - Details on the
various areas of the Young Kingdoms where the players will explore towns,
temples, swamps, castles and more. - Player aids and handouts that your group
is sure to enjoy. - ImageQUEST Adventure Illustrator: "Because a picture is
worth 1,000 words." ImageQUEST is the picture book that gamers love. Now DMs can
not only read the boxed text, they can actually show it to the
players.
Although easily converted for use in any campaign setting, this
book is designed for use of Dungeons & Dragons rules with the
Kingdoms of Kalamar - a realistic, dynamic world where complex
political alliances mix with marauding bands of humanoids, and medieval
technology and culture come faces to face with magic and the fantastic. Whatever
type of adventure you seek, you can find it here.
To use this campaign
supplement in a Dungeons & Dragons campaign, you also need a copy
of the Player's Handbook, the Dungeon Master's Guide, and the
Monster Manual. You can also find further detail on the Kingdoms of
Kalamar campaign setting in the Kingdoms of Kalamar campaign setting
sourcebook, the Kingdoms of Kalamar Player's Primer and our many
other fine sourcebooks and adventures.
For characters of 1st to 9th level. Although originally designed for
D&D v3.0, this adventure can easily be adapted for older or newer
editions by any Dungeon Master with a little experience. -------------------------------------------------------------
Dungeons & Dragons and Dungeon Master are trademarks
owned by Wizards of the Coast, a subsidiary of Hasbro, Inc.
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