BEWARE THE DARK EMBRACE OF EVILů
The shadowed streets and alleys of the City of Rogues echo with cries of
terror... cries that herald the arrival of an evil cult and the terrible beast
they worship. A small village becomes the focus of strange kidnappings, warring
magical creatures, and a magical treasure hidden beneath a long-abandoned barrow
mound. A northern logging community fights a desperate battle against pestilence
and plague, a dangerous tribe of orcs, and a wronged enemy from the past. A
hobgoblin host enters the lands of the Free City of Bronish, and the call goes
out to their gold dragon protector - but he does not answer...
This accessory provides four distinct role-playing adventures for use
separately or as part of an ongoing campaign. Each adventure includes hooks to
draw the player characters in, as well as suggestions on how to tie each
adventure into other Kingdoms of Kalamar adventures.
Kenzer and Company products, this adventure was designed with the Dungeon Master
in mind. We prepare all the details so you can spend less time flipping pages
and more time gaming. Being a DM has never been so easy, or so much fun! Here's
some of what you get:
- 80 pages of useful background, maps, artwork and adventure details; no
- a full campaign backdrop for the Free City of Bronish
detailed taverns and inns
- 7 new monsters
- 6 detailed temples
- 2 new
- 1 new magic item
- quick-start rules for underwater
- Player aids and handouts that your group is sure to enjoy.
Details on the history and legends of the areas of Tellene where the players
will be exploring.
- ImageQUEST Adventure Illustrator: "Because a picture is
worth 1,000 words." ImageQUEST is the picture book that gamers love. Now DMs can
not only read the boxed text, they can actually show it to the
Although easily converted for use in any campaign setting, this
book is designed for use of Dungeons & Dragons rules with the
Kingdoms of Kalamar - a realistic, dynamic world where complex
political alliances mix with marauding bands of humanoids, and medieval
technology and culture come faces to face with magic and the fantastic. Whatever
type of adventure you seek, you can find it here.
To use this campaign
supplement in a Dungeons & Dragons campaign, you also need a copy
of the Player's Handbook, the Dungeon Master's Guide, and the
Monster Manual. You can also find further detail on the Kingdoms of
Kalamar campaign setting in the Kingdoms of Kalamar campaign setting
sourcebook, the Kingdoms of Kalamar Player's Primer and our many
other fine sourcebooks and adventures.
For characters of 1st to 8th level. Although originally designed for D&D
v3.0, this adventure can easily be adapted for older or newer editions by any
Dungeon Master with a little experience.
Check out another book with four separate adventures: Harvest