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From the Stones of
Peace to the Port of Intrigue…
Welcome to Loona, the
Port of Intrigue: a completely detailed fantasy port town for D&D
campaign play. From the pens of Phil Thompson
and Ed Greenwood, one of the best-known Dungeons & Dragons
writers of all time, comes this richly detailed setting.
Loona is the trade center of the nearby city of Geanavue:
the Stones of Peace – but the politics and alliances of
this den of thieves is even more dangerous for the unwary.

Enter this
ramshackle, lawless chaos where sailors brawl, rats scuttle, and death
comes quietly in the night. Beware of thieves' and assassins' guilds,
dark conspiracies and religions, and seedy merchant cabals, as you
become tangled in the webs of intrigue that run through this colorful
port town. Join fully developed guilds and societies, and side with
prominent powers and enigmas, or ready your weapons and attempt to
explore the town on your own. But beware – sometimes the local rumors
are even more terrifying than they appear, and death is only one dark
alley away. Loona can be used either as a 'home base' or simply as a
stopover in your campaign; from the salty Dock District to the Bowery
to the better-kept Master's District and all those in between, this
sourcebook presents a firm foundation for years of adventure.
Here's just some of what you get:
• 96 pages of useful background, maps, rumors, adventure hooks, a full
glossary, artwork and campaign details: no fluff!
• Over 100 NPC profiles and statistics, including all of the major
players in town, and most of the minor ones.
• Loona comes packed with nearly 100,000 words detailing inns, taverns,
guilds, nobles and more, as well as several pages of maps of Loona and
the surrounding countryside.
Although easily converted for use in any campaign setting, this book
is designed for use of Dungeons & Dragons v3.5 rules with
the Kingdoms of Kalamar campaign setting – a realistic,
dynamic world where complex political alliances mix with marauding
bands of humanoids, and medieval technology and culture come faces to
face with magic and the fantastic. Whatever type of adventure you seek,
you can find it here.
Dungeons & Dragons and Dungeon Master are
trademarks owned by Wizards of the Coast, a subsidiary of Hasbro, Inc.
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