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The SoloQuest series is HackMaster/Kalamar meets choose-your-own-adventure. In Brothers By Blood, you play a third-level thief (either a pregen or your own home character). Your brother has been the victim of an assassination attempt from a rival guild. As he lies dying from a rare poison, you need to infiltrate the guild to recover the antidote within two hours.
I was pleasantly surprised by this adventure. The nature of the format requires some simplification, obviously, since it is impossible for an author to account for every decision a thief might make. Despite this, there are over 500 "rooms" in the adventure, allowing for a surprising amount of freedom of action. The battles can be run either in the "Basic" format, where they give you to-hit and damage information, or in "Advanced" format, where you can use the full HackMaster/d20 combat system.
If you're playing a SoloQuest adventure, I suggest keeping scratch paper nearby for drawing maps and jotting down important information (including which "rooms" you've visited).
I highly recommend this adventure. GMs should get it to give their thief players an interesting experience when they hit level 3. (The choices the thief can make could help novice players learn how to effectively play thieves.) It's definitely different from the standard roleplaying adventure--but variety is a good thing.
Topher
Rating: [5 of 5 Stars!] |
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