Welcome, friends, to Legends of Kalamar, a member-driven campaign
based in the Kingdoms of Kalamar campaign setting. With some of the
most devoted campaign administrators and players in key leadership positions in
our campaign, we hope to bring you the very best blend of campaign elements.
Want to learn more? Download the old Living
Kingdoms of Kalamar information briefing, which includes a campaign
overview, character creation rules, FAQ, player tips, character record sheet,
event sheet, magic log sheet, adventuring company record and character event
record sheet!
Legends of Kalamar Yahoo Group (General Talk) Legends of Kalamar Discussion Forums
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SCENARIOS
At this time, the older Living Kalamar (the former name for Legends
of Kalamar) scenarios have been removed from the RPGA web site. We will be replacing these with new or
updated Legends of Kalamar scenarios at a different location in the near future.
We now have several print and PDF Kingdoms of Kalamar adventures for
use with your Legends of Kalamar play! The modules are called Invasion of
Arun'Kid, Aldriv's
Revenge, Root of All
Evil, Stand and
Deliver, Sometimes They Come Back, Lost Temple of the Valiant, Sirocco's
Kiss, Temple of the Bronze Flame, and Unguarded Hoard. Legends of Kalamar
players are approved to play their LoK characters in these adventures at home as
long as the adaptation and cert sheets are used (see the downloads below).
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SPECIAL CAMPAIGN NOTES
Here are some items that all participants in the campaign should be aware
of.
1) ALL spellcasters in the Principality of Pekal (where the campaign
takes place) are expected to register as such with the College of Magic in the
capital city of Bet Rogala. Doing so is free but players must expend one day
unit. Failure to do so may cause legal problems for your character if he is
discovered. You may record registration with the college on your own event sheet
without the presence of a DM.
2) While some psionic race/class combinations are allowed by the campaign as
defined in the Pekal Gazetteer, ALL participants in this campaign should know
that use of psionics and possession of psionic powers are illegal in the nation
of Pekal and punishable by death. Please take this into consideration when
choosing your character class.
Find out about meta-organization options for your character in these free PDF
downloads (last update September 6, 2006):
Non-Adventuring
Activities (4 pages) Detailing what Non-Adventuring Activities are
and how to use them
Book
of Arcane Magic (22 pages) Covering the Bet Rogala College of Magic
organization as well as Magic Item Creation and Spell Use Guidelines
Independent
Organizations (61 pages) Groups and guilds not under the auspices of
the government of Pekal
Military
Organizations (23 pages) Join the army and see Tellene
Municipal
Organizations (36 pages) The City Watch and other governmental
organizations
Divine
Organizations (52 pages) A guide to the temples and churches of
Pekal
Merchants
and Guilds (67 pages) Detailing merchant groups and guild houses
Knighthoods
(16 pages) A listing of the various knightly groups of Pekal
Complete
Meta-Organizations (264 pages) All of the groups, guilds and
organizations in one document
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OTHER DOWNLOADS AND ADAPTATIONS (PDF)
Aldriv's
Revenge adaptation Invasion
of Arun'Kid adaptation Lost
Temple of the Valiant adaptation Pekal Gazetteer adaptation (now
for v3.5!) Root
of All Evil adaptation Sometimes
They Come Back adaptation Stand
and Deliver adaptation Unguarded
Hoard adaptation
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CONTACT US
Legends of Kalamar campaign staff (Yahoo group): Lead Director:
Brian Spurling Story Director: Troy Daniels Conventions
Director: Brian Spurling Judge Coordinator: Shellie Adams
Got a general question? Email it to
lkok_questions(at)kenzerco.com! |