Halloween releases for HackMaster and Aces & Eights
Date: Thursday 06 October, 2011
Just because you’re too old to trick-or-treat doesn’t mean you can’t have a spooky good time on October 31st. Rather than risk diabetes from too much candy, why not download the latest HackMaster module “Dusk of the Dead” and gather your bravest adventuring companions to dish some smack out to the supernatural? If Aces & Eights is in the queue this weekend, "Ghost Town" is a spooky thriller for the cowboy crowd.
"The long hours on the road have left you yearning for a good night’s rest at your favorite way station. Decent food, a clean bed and live entertainment have never sounded so good – especially so with those storm clouds looming on the horizon, mounting winds and periodic raindrops heralding some fouler weather to come. The warm glow of a fire and a hot meal will be welcome, but where is the wait staff?”
Dusk of the Dead is a new HackMaster adventure featuring a variety of challenges designed for four to six 5th to 7th level player characters.
Detailing a haunted location off the beaten path, Dusk of the Dead may be used by itself as a stand-alone one-shot adventure or easily placed anywhere in the wilderness of an ongoing campaign. Located in the wilderness near Frandor’s Keep, just off the Borderland Road, Dusk of the Dead may also be employed as a follow-on for characters completing the Frandor’s Keep mini-campaign and/or as an add-on or segue into the Mines of Chaos series of adventures. The adventure contains a myriad of hooks and ideas for introducing players to the scenario as well as follow-on integration for on-going play with Frandor’s Keep, the local towns of Vew and Sabden, as well as direct connections to the City-State of P’Bapar.
Ghost Town was written especially for the Halloween season and involves the characters stumbling upon and exploring a haunted town. In order to give your players a realistic in-game scare, certain supernatural elements are utilized in this scenario. Purists may take umbrage at the inclusion of these “fantasy” elements in Aces & Eights but it was necessary to do so in order to recreate the horror elements required for a good spooky tale.
Essential to gameplay is a mechanic unique to this scenario called “Fear Level”. This represents how each individual is slowly broken down emotionally by the accumulation of frightening and unexplainable events he witnesses. As the PCs become more scared, this will manifest itself physiologically.