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Off the coast of Mendarn, so the rumor goes, lies
a monster-fraught area from which no ship ever returns. Yet, a wink and a grin
from a bloodthirsty pirate gives hint that the rumormongers may be wrong. Could
there actually be some place - some island - hidden therein? If so, how long has
it been there - and how much longer can it maintain its precarious position?
Let your players beware as they explore the stange island - its woods, its
depths and its town of merciless pirates and unscrupulous merchants. Their
abilities will be tested in ways they never expected, while competing crews,
factions* and foreign kingdoms come head to head in a riotous struggle for
control of the hidden isle. *including an optional zombie
outbreak!
Like all Kenzer and Company products, this adventure was designed
with the Dungeon Master in mind. We prepare all the details so you can spend
less time flipping pages and more time gaming. Being a DM has never been so
easy, or so much fun! With 64 pages of useful background, maps, NPC profiles,
and adventure details, this adventure is a must for any DM!
Although easily converted for use in any campaign setting, this book is
designed for use with Dungeons & Dragons v3.5 and the Kingdoms of
Kalamar - a realistic, dynamic world where complex political alliances mix
with marauding bands of humanoids, and medieval technology and culture come
faces to face with magic and the fantastic. Whatever type of adventure you seek,
you can find it here.
To use this campaign supplement in a Dungeons & Dragons
campaign, you also need a copy of the Player's Handbook, the
Dungeon Master's Guide, and the Monster Manual.
You can also find further details on the Kingdoms of Kalamar
campaign setting in the Kingdoms
of Kalamar campaign setting sourcebook, the Player's
Guide to the Sovereign Lands PDF, the Player's
Primer, and our many other fine sourcebooks and adventures.
For 4th to 6th-level characters. -------------------------------------------------------------
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