SOPHISTICATED CIVILIZATIONS. VAST EMPIRES. POWERFUL ARMIES.
Scared? You should be.
Within this 160-page PDF sourcebook is a wealth of detailed
information, useful for D&D players and Dungeon Masters alike. Strength
and Honor is loaded with Dungeons & Dragons (3.0 Edition)
- Five Hobgoblin Subraces! Learn of the great
Kargi and Krangi empires, as well as the Kors, Dazlak and Rankki.
- Five New Prestige Classes! Become a Dazlak runner,
Krangi gorukh, Kors negotiator, Raider, or one of Tullum's Kargi
- New Dazlak Purger Class! Join the clerics of
Hatemonger in their battle against the light.
- New Equipment and Magic Items! These sections
contain normal and magic weapons, tools, armor and more.
- New Skills and Feats! Learn special details about
life as a hobgoblin and how to master the special abilities that their
unique lives require!
- Culture and Society! Learn about social caste
systems, military forces and tactics, and their views on strength and
honor, creation, religion and a myriad of other subjects, including
trading practices, recreational habits, diet, clothing and much more!
- Psychology! Discover how to flesh your character
into a living, breathing person with real relevance and connection to
the campaign world.
- Easy-To-Use Quick Reference Sections! Whether you
need a new name for your character, immediate information on religion
or how to translate an unknown word, these sections give you all the
information you need.
Truly, the culture and society of the hobgoblin subraces is
described in great detail. Each chapter has a discussion of a
particular subrace's social caste system, the structure of their
military forces, their tactics in battles and sieges, and their views
on creation, religion, strength, honor, and myriad other subjects. It
also includes information on their trading practices, their
recreational habits, their diet, their clothing, and how they build
Players receive new skills, feats, classes, and prestige classes,
which are extremely valuable when making a hobgoblin or half-hobgoblin
character. In addition, the description of honor practices,
psychological beliefs, and societal interactions will aid immensely in
role-playing such a character. With this book, a hobgoblin character
can be fleshed out into a living, breathing person with real relevance
and connection to the campaign world.
Dungeon Masters gain information on hobgoblin battle tactics,
military structure and city layout - extremely useful for planning
adventures in hobgoblin locales. In addition, the new hobgoblin
prestige classes make for excellent adversaries or villains, the new
spells and magic items are fine rewards for the players or devastating
tools for the hobgoblins, and the social system is ripe with violence
and intrigue. With this game aid, Dungeon Masters can make the
hobgoblins into whatever they choose, be they interesting villains or a
world shaking threat!
Although usable in any campaign, this book is especially suited for
the Kingdoms of Kalamar campaign setting - a realistic,
dynamic world where complex political alliances mix with marauding
bands of humanoids, and medieval technology and culture come face to
face with magic and the fantastic. Whatever type of adventure you seek,
you can find it here.