People are dying and no one knows how to stop it. Every day more
cadavers are burned in Lovoridu as a mysterious illness holds the town
in its pestilent grip. In The
Brindonwood Syndrome, players will have their work cut out for
them as they probe the origins of the inscrutable sickness while trying
to avoid infection themselves. In their search for a cure, PCs will
have to dredge up painful memories in a town that would rather forget
the sins of its past. These investigations will lead the party down a
path directly into the festering heart of darkness beating in the
Brindonwood.

This scenario is designed to challenge a group of four to six players
with characters that are 5th to 7th level. Atypically powerful or
numerous adventuring parties of lesser experience should be able to
surmount the obstacles posed herein — this is a judgment call you as
GameMaster must make before setting your players out on this mission.
The adventure takes place in the Brindonwood, south of Shyta-na-Dobyo,
in the village of Lovoridu. Social interaction, investigative work and
hard fighting are all required providing opportunities for many classes
to employ their abilities to contribute to accomplishing the end goal.
This adventure will take several gaming sessions to complete. Competent
players should advance a level at its successful conclusion.
46 page perfectbound book
The genesis of this adventure is the 1999 release Night of the Rotlord (authored by
Scott Meredith). This scenario contained a local villain and very small
dungeon but hinted that there was much more to the story. In
re-imagining the scenario, HackMaster designer Steve Johansson sought
to retain key plot elements but to take the story to its natural
conclusion. In doing so, the original material – after being
extensively reworked, playtested and infused with the sensibilities of
our current ruleset – is now merely an introduction to a much larger
adventure.
The Brindonwood Syndrome makes extensive use of material in the
new GameMaster’s Guide and
attempts to challenge players by presenting them with common
adversaries in uncommon situations. Numerous easter eggs are subtly
hidden throughout to amuse the potential GameMaster as he reads up in
preparation.
Authors: Steve Johansson & John McConnell
Maps: Craig Zipse
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