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The Brindonwood Syndrome (print)

People are dying and no one knows how to stop it. Every day more cadavers are burned in Lovoridu as a mysterious illness holds the town in its pestilent grip. In The Brindonwood Syndrome, players will have their work cut out for them as they probe the origins of the inscrutable sickness while trying to avoid infection themselves. In their search for a cure, PCs will have to dredge up painful memories in a town that would rather forget the sins of its past. These investigations will lead the party down a path directly into the festering heart of darkness beating in the Brindonwood.

Who's that?

This scenario is designed to challenge a group of four to six players with characters that are 5th to 7th level. Atypically powerful or numerous adventuring parties of lesser experience should be able to surmount the obstacles posed herein — this is a judgment call you as GameMaster must make before setting your players out on this mission.

The adventure takes place in the Brindonwood, south of Shyta-na-Dobyo, in the village of Lovoridu. Social interaction, investigative work and hard fighting are all required providing opportunities for many classes to employ their abilities to contribute to accomplishing the end goal.

This adventure will take several gaming sessions to complete. Competent players should advance a level at its successful conclusion.

46 page perfectbound book

The genesis of this adventure is the 1999 release Night of the Rotlord (authored by Scott Meredith). This scenario contained a local villain and very small dungeon but hinted that there was much more to the story. In re-imagining the scenario, HackMaster designer Steve Johansson sought to retain key plot elements but to take the story to its natural conclusion. In doing so, the original material – after being extensively reworked, playtested and infused with the sensibilities of our current ruleset – is now merely an introduction to a much larger adventure.
The Brindonwood Syndrome
makes extensive use of material in the new GameMaster’s Guide and attempts to challenge players by presenting them with common adversaries in uncommon situations. Numerous easter eggs are subtly hidden throughout to amuse the potential GameMaster as he reads up in preparation.

Authors: Steve Johansson & John McConnell
Maps: Craig Zipse

This product was added to our catalog on Saturday 10 September, 2016.
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