Baurgar’s Prize is an adventure
centering around a cave (the Ma’Kurun Caverns, hidden among the deep
ravines of the Sadok Forest of Aldrazar)
that is occupied by a bugbear splinter
group who have peeled away from their band after a period of
infighting. It can be easily dropped down into pretty much any remote
forested area by simply disregarding the backstory or making minor
changes.
The GM should note that this adventure reflects the author’s fondness
for allowing players to wade in over their heads if their actions so
dictate. Life isn’t always fair and balanced. Some encounters can’t
always be tackled with brute force and spell lobbing. As such, Challenge vs. Party Level isn’t
strictly by ‘the book’.*
Depending on the party (and your players), they may be confronted with
the realization at some point, “Dudes — we need to pull out!” There’s
no shame in having to regroup, recruit allies to help with the
challenge, or — simply deciding to move on. Here’s hoping it doesn’t
come to that.
If things do turn south for the group, there are ample opportunities
for them to withdraw, lick their wounds and try again (unless of course
they push too far before taking advantage of those opportunities).
Although a recommended party level has been given (6th to 9th level),
the adventure deals with a dug in enemy that is expecting trouble in a
big way and have been preparing accordingly. The GM should feel free to
ramp up or shave down the challenge level as he deems fit. Suggestions
for this and more can be found in the GameMaster’s
War Room appendix.
Includes a new monster, a new magic item suite and several personality
writeups as well as an epilogue that provides for additional violence.
28 page saddle-stitch book
*Editor’s note: the author’s fondness
is reflected in the rather broad suggested character level rating.
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