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Over five hundred years ago, he came down out of
the Elenons at the head of a fearsome army of hobgoblins. For 13 years, he
terrorized Brandobia and what we now know as The Young Kingdoms. After his
assassination, the tribes he had united fell to civil war over who would be his
successor. Luckily for the rest of Tellene, none succeeded. For he was
Kruk-Ma-Kali, the greatest king of the hobgoblins and one of history’s mightiest
warlords. Rivers of gold, floods of silver and wagonloads of magic flowed into
his treasury for over a decade. They say the treasure hoards of Kruk-Ma-Kali
rivaled those of the Kalamaran Empire at its height. They say his most loyal
followers took the greater portion of it for his Tomb. They say it lies there
still, waiting for those who that can prove their worth by overcoming the many
obstacles left to guard the treasure.
For centuries, adventurers, glory-seekers and
gold-hungry dreamers have sought the mysterious Tomb of Kruk-Ma-Kali.
Serious-minded scholars now speculate that his Tomb is a myth. But rumors never
die, and the lure of the Lost Tomb continues to draw those who believe that they
can overcome the deadly trials and reap the magnificent rewards. Deep in the
dusty stacks of the Great Sanctuary of Knowledge at Dijishy lies a journal…a
tome written by an adventurer who has actually seen the Tomb entrance. The Tomb
is real. But only an intrepid band of characters prepared to face the horrors
and deadly tests left for them can locate the Tomb and discover the treasure
waiting for them...
Like all Kenzer and Company products, this adventure was designed
with the Dungeon Master in mind. We prepare all the details so you can spend
less time flipping pages and more time gaming. Being a DM has never been so
easy, or so much fun! Here's some of what you get:
• 112 pages of useful background, NPC information, maps, encounter tables,
artwork and adventure details!
• Details of the Great Sanctuary of Knowledge,
the oldest library on Tellene and itself a potentially endless source of
• Information on the region of the Great Valley in the Elenon
Mountains, an area with a unique political and social structure that can serve
as a mini-campaign setting!
• Details of the long sought after Lost Tomb of
Kruk-Ma-Kali itself, complete with enough tricks, traps and monsters to
challenge characters and players!
• New spells, monsters, templates and magic
• ImageQUEST™ Adventure Illustrator. “Because a picture is worth 1000
words.” ImageQUEST is the picture book that gamers love. Now DMs can not only
read the boxed text, they can actually show it to the players.
Although easily converted for use in any campaign setting, this book is
designed for Dungeons & Dragons v3.5 and the Kingdoms of
Kalamar campaign setting - a realistic, dynamic world where complex
political alliances mix with marauding bands of humanoids, and medieval
technology and culture come faces to face with magic and the fantastic. Whatever
type of adventure you seek, you can find it here.
To use this adventure in a Dungeons & Dragons (v3.5) campaign,
you also need a copy of the revised 3.5 edition Player's Handbook, the
Dungeon Master's Guide, and the Monster Manual. You can also
find further detail on the Kingdoms of Kalamar campaign setting in the
Kingdoms of Kalamar campaign setting sourcebook, the Player's Guide
to the Sovereign Lands PDF and our many other fine sourcebooks and
• For 8th to 14th-level characters.
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