Heated theological debate is the norm in Thygasha, a mecca for major
religions. Recently, however, extremists disrupted the peace with mortal
conflict in the streets. Worse, mysterious thieves stole the Orb of Midnight –
an evil artifact – from its guardians. Concurrently, rumors that a second source
of Thygasha’s renowned “silver sand” had been discovered caused would-be
treasure seekers to foray into the exceedingly dangerous Khydoban Desert. Only a
few lucky souls returned, whispering tales of vast caverns filled with the
valuable drug. With handfuls of the precious material, several of these
survivors financed return expeditions into the harsh wasteland, but none have
returned. In addition, Prince Shyja’s scouts have disappeared and an ancient
burial crypt is now seen above the sands.
This world supplement and free-flowing adventure provides hooks for
characters of any motivation, and enables their personalities to come alive as
they solve mysteries, battle dangerous new foes, and much more. Explore the
famous City of Dreams on the eastern side of Reanaaria Bay, around the Arajyd
Hills, into the foreboding Khydoban Desert, through two dangerous dungeons, and
(if you’re lucky) back again.
Like all Kenzer and Company products, this adventure was designed
with the Dungeon Master in mind. We prepare all the details so you can spend
less time flipping pages and more time gaming. Being a DM has never been so
easy, or so much fun! Here’s some of what you get:
- 80 pages of useful
background, maps, NPC profiles and portraits, encounter tables, a full glossary,
artwork and adventure details; no useless fluff!
- 6 new magic items and 1
- Details on the exotic City of Dreams, including the many
churches, taverns, the complex market bazaar and more!
- Player aids and
handouts that your group is sure to enjoy.
- ImageQUEST Adventure
Illustrator: “Because a picture is worth 1,000 words.” ImageQUEST is the picture
book that gamers love. Now DMs can not only read the boxed text, they can
actually show it to the players.
Although easily converted for use in any campaign setting, this book is
designed for use of Dungeons & Dragons rules with the Kingdoms
of Kalamar - a realistic, dynamic world where complex political alliances
mix with marauding bands of humanoids, and medieval technology and culture come
faces to face with magic and the fantastic. Whatever type of adventure you seek,
you can find it here.
To use this campaign supplement in a Dungeons & Dragons
campaign, you also need a copy of the Player's Handbook, the
Dungeon Master's Guide, and the Monster Manual. You can also
find further detail on the Kingdoms of Kalamar campaign setting in the
Kingdoms of Kalamar campaign setting sourcebook, the Kingdoms of
Kalamar Player's Primer and our many other fine sourcebooks and adventures.
For characters of 6th to 8th level. Although originally designed for
D&D v3.0, this adventure can easily be adapted for older or newer
editions by any Dungeon Master with a little experience.
Dungeons & Dragons and Dungeon Master are trademarks
owned by Wizards of the Coast, a subsidiary of Hasbro, Inc.