THIS WAS SUPPOSED TO BE A SIMPLE JOB!
In the small town of Haanex on Reanaaria Bay, the wizard Veoden
assembles the PCs to do a simple job: find a map, and follow its
directions to the remnants of a meteor said to be made of the rare
substance mithral. Of course, all is not as simple as it appears… A
plot to create a powerful magical item called the Coin of Power soon
takes the heroes on a quest to learn the means to destroy this evil
item and its insidious master- before she destroys them.
Complicating matters is the fact that the one man who can help them
was lost during an expedition to the Reelio Jungle months ago is yet to
return. Will the PCs be able to survive the rigors of the jungle and
solve the riddle of the tribesmen who live there? The lives of everyone
in the region might depend upon it!
This accessory provides characters with an elaborate storyline and a
chance for many varied types of adventure. You will take your PCs from
the quiet village of Haanex in northern Reanaaria Bay to the Vry Naasu
Headlands, the City-State of Zoa and finally the forlorn Reelio Jungle.
Like all Kenzer and Company products, this adventure was
designed with the GameMaster in mind. We prepare all the details so you
can spend less time flipping pages and more time gaming. Being a GM has
never been so easy, or so much fun! Here's some of what you get:
- 64 pages of useful background, maps, artwork and adventure
details; no useless fluff!
- Player aids and handouts that your group is sure to enjoy.
- Details on the cosmopolitan city of Zoa including the different
neighborhoods, the castle jail, the high market, bars and more.
- Learn the history and legends of the areas of Tellene where this
adventure takes place.
- ImageQUEST Adventure Illustrator: "Because a picture is worth 1,000
words." ImageQUEST is the picture book that gamers love. Now DMs can
not only read the boxed text, they can actually show it to the players.
Although easily converted for use in any campaign setting, this book is
designed for use of Dungeons & Dragons rules with the Kingdoms
of Kalamar - a realistic, dynamic world where complex political
alliances mix with marauding bands of humanoids, and medieval
technology and culture come faces to face with magic and the fantastic.
Whatever type of adventure you seek, you can find it here.
To use this campaign supplement in a Dungeons & Dragons
campaign, you also need a copy of the Player's Handbook, the Dungeon
Master's Guide, and the Monster Manual. You can also
find further detail on the Kingdoms of Kalamar campaign
setting in the Kingdoms of Kalamar campaign setting sourcebook,
the Kingdoms of Kalamar Player's Primer and our many other
fine sourcebooks and adventures.
For characters of 1st level. Although
originally designed for D&D v3.0, an 11 page supplemental
conversion to the 3.5 edition rules is included in the PDF.
This module can be used by itself, or as Part One of the Coin
of Power trilogy (see also Forging
Darkness and Coin’s
End).
Dungeons & Dragons and
D&D are trademarks owned by Wizards of the Coast, Inc., a
subsidiary of Hasbro, Inc.
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