The HackMaster Player's Handbook (PDF
version)
This is it! The HackMaster Player’s Handbook is the ultimate resource
for HackMaster Players everywhere. Inside this gorgeous PDF you’ll find
everything needed to fully enjoy HackMaster.
This book includes a modern set of rules steeped in old-school
roots. A real-time initiative count-up combat system means you
will never have to wait for your turn. The realistic, gritty set of
combat rules allows for quick resolution of combat with dynamic
features such as incapacitating wounds, knocking opponents back and
shield breakage. An opposed roll mechanic means every die roll is
exciting, and there’s always a chance of success no matter how much the
odds are stacked against you. The arcane magic system features
the use of both spell points and levels, while each of the fourteen
different clerics have a unique list of available spells that clearly
differentiates these orders. There are ten races and twenty-four
character classes to choose from and additional rules for honor, luck
points, and quirks and flaws make HackMaster unique!
HackMaster is a game of difficult choices and the decision to excel in
one area means you forgo other opportunities. You’ll never have
enough points to do everything you want, but the building point system,
combined with quirks and flaws, ensures that no two characters will
ever be alike!
So, what's so great about
HackMaster? What makes it different?
Just read the Foreword
to get a sense of how the game plays and the Introduction for more specific examples of key
game concepts.

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Download the "Illustrated Example of Play" to get a more
viceral idea of how HackMaster is played.
The featured players are KoDT's own Bob, Dave, Brian, Sara and B.A.
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Download your very own Character
Record Sheet!
This simple two page record sheet is an excellent tool to keep track of
your new character.
The sheet is appropriate for levels 1-10. An enhanced character folio
will be released for those PCs who have gone above and beyond.
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Table of Contents
Chapter
1: Character Creation
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6
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Chapter
2: Ability Scores
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10
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Chapter
3: Character Races
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18
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Chapter
4: Character Classes
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38
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Chapter
5: Clergy
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68
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Chapter
6: Alignment, Honor and Fame
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108
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Chapter
7: Priors and Particulars
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117
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Chapter
8: Quirks and Flaws
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124
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Chapter
9: Proficiencies
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142
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Chapter
10: Talents
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148 |
Chapter
11: Skills
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154 |
Chapter
12: Goods, Services and
Equipment
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192 |
Chapter
13: Combat
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214 |
Chapter
14: Money & Treasure
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256 |
Chapter
15: Experience and Training
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265 |
Chapter
16: Non-Player Characters
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265 |
Chapter
17: Miscellaneous Rules
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274 |
Chapter
18: Clerical Spells
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284 |
Chapter
19: Mage Spells
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334 |
Appendix
1: Pixie-Fairies
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390 |
Appendix
2: Index
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395 |
Note:
Version 1.051 of this PDF is the current revision posted July 12, 2018 (the thief's access to weapon proficiencies updated; clipped text on p. 335 restored)
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